Visual Tech Art | Outline Stylized Material - part 1 [UE5, valid for UE4] @VisualTechArt | Uploaded 1 year ago | Updated 6 minutes ago
This is the first video of a series I want to make about transforming 3D renders in "hand-drawn" images.
It's a topic that always fascinated me quite a lot and I had the opportunity to work quite intensively on in the past year.
Here we go through the "standard practice" for making an outline art stylized Post Process Material. A perfect match for a Studio Ghibli, Toon or Cel Shading style type of rendering!
Gimli and Legolas models have been made from Gianluca Squillace: artstation.com/artwork/d0kyNx
Want to download the Custom Node?
There you go: jumpeter.gumroad.com/l/VTA_LaplacianFilter
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
This is the first video of a series I want to make about transforming 3D renders in "hand-drawn" images.
It's a topic that always fascinated me quite a lot and I had the opportunity to work quite intensively on in the past year.
Here we go through the "standard practice" for making an outline art stylized Post Process Material. A perfect match for a Studio Ghibli, Toon or Cel Shading style type of rendering!
Gimli and Legolas models have been made from Gianluca Squillace: artstation.com/artwork/d0kyNx
Want to download the Custom Node?
There you go: jumpeter.gumroad.com/l/VTA_LaplacianFilter
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt