Visual Tech Art | Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5) @VisualTechArt | Uploaded 2 years ago | Updated 2 hours ago
In this video I go through some basic animation logics, very useful to animate 3D models directly in the shader.
The main topics touched are Translation, Rotation, Scale, Complex Movements, Timings.
At the end of the video there's a bit of discussion about the strengths and weaknesses of this animation approach.
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
In this video I go through some basic animation logics, very useful to animate 3D models directly in the shader.
The main topics touched are Translation, Rotation, Scale, Complex Movements, Timings.
At the end of the video there's a bit of discussion about the strengths and weaknesses of this animation approach.
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt