@VisualTechArt
  @VisualTechArt
Visual Tech Art | Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5) @VisualTechArt | Uploaded 2 years ago | Updated 2 hours ago
In this video I go through some basic animation logics, very useful to animate 3D models directly in the shader.
The main topics touched are Translation, Rotation, Scale, Complex Movements, Timings.
At the end of the video there's a bit of discussion about the strengths and weaknesses of this animation approach.

Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)Understand Voronoi and its Implementation (UE4, valid for UE5)No more Texture Repetition (UE4, valid for UE5)The ONLY texture a game NEEDS [UE4, valid for UE5]ADVANCED VORONOI fixes problems you didnt know about (UE4, valid for UE5)Blend Materials in Every Possible Way (UE4, valid for UE5)Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]Three Point Lighting Setup - Intro to Light Art for VideogamesIntro to Physically Based Lighting and Cinematics - Lighting for VideogamesAdvanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames

Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5) @VisualTechArt

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER