Uploaded November 2022 | Updated September 2026, 2 weeks ago
It this video we go through a tech art experiment: can I texture an asset by using just one texture?
How that would look like and what how the shader should be to make it into a fully fledged material?
This is essentially an unconventional incipit to discover few tips and tricks to do cool stuff like deriving a Normal map from an Height map, learn how Colour Picking is done and how to manipulate gradients with math, to some extent.
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Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
It this video we go through a tech art experiment: can I texture an asset by using just one texture?
How that would look like and what how the shader should be to make it into a fully fledged material?
This is essentially an unconventional incipit to discover few tips and tricks to do cool stuff like deriving a Normal map from an Height map, learn how Colour Picking is done and how to manipulate gradients with math, to some extent.
======================================================
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt





![Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
This video is the continuation of my previous one, in which we go through a correct implementation of the triplanar projection mapping technique for locally map textures in our shaders.
Previous Video: https://youtu.be/Cq5H59G-DHI
Download: https://jumpeter.gumroad.com/l/tri-penta-enna-planar
Discord: https://discord.gg/YvXq3t675Q
Patreon: https://www.patreon.com/VisualTechArt Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]](https://i.ytimg.com/vi/rxW38iQi024/mqdefault.jpg)




