Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5) @VisualTechArt
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)  @VisualTechArt
Uploaded December 2021 | Updated September 2026, 2 weeks ago
This video is quite heavy to follow, but I go through several important topics, while building this fog.

We briefly look at the characteristics of the depth pass, we see how to build and apply a weighted average, what's the basic idea behind the ray casting and acquire some knowledge about texture filtering and many more things.

As always I'm more than open to feedbacks and to discuss ideas in the comment section.

Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
Visual Tech Art |

Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)

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