Visual Tech Art | 4K textures are USELESS! @VisualTechArt | Uploaded 1 year ago | Updated 12 minutes ago
In this video we take a look at how textures are optimized inside game engines, what MIP Maps are and, most importantly, how we can customize them.
Even though I bring the example of DDS files and Unreal Engine, this tech is used in every real time engine and videogame.
The texture I show in this video is extremely useful for every environment and character artist who wants to be sure the content they create is performant.
You can get the MagicTexture™ here: jumpeter.gumroad.com/l/TextureSizeChecker
Link to the NVidia plug-in for Photoshop: developer.nvidia.com/nvidia-texture-tools-exporter
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
In this video we take a look at how textures are optimized inside game engines, what MIP Maps are and, most importantly, how we can customize them.
Even though I bring the example of DDS files and Unreal Engine, this tech is used in every real time engine and videogame.
The texture I show in this video is extremely useful for every environment and character artist who wants to be sure the content they create is performant.
You can get the MagicTexture™ here: jumpeter.gumroad.com/l/TextureSizeChecker
Link to the NVidia plug-in for Photoshop: developer.nvidia.com/nvidia-texture-tools-exporter
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt