Visual Tech Art | Your Triplanar is wrong. Here's how to make one that works. [UE5] @VisualTechArt | Uploaded 7 months ago | Updated 1 hour ago
In this video we go through a correct implementation of the triplanar projection mapping technique for world mapping textures in our shaders.
We discuss it's properties, advantages and shortcomings. Then we build on that to create some new and better tech to fit it on the landscape material.
Download: jumpeter.gumroad.com/l/tri-penta-enna-planar
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
In this video we go through a correct implementation of the triplanar projection mapping technique for world mapping textures in our shaders.
We discuss it's properties, advantages and shortcomings. Then we build on that to create some new and better tech to fit it on the landscape material.
Download: jumpeter.gumroad.com/l/tri-penta-enna-planar
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt