Visual Tech Art | Dissecting and Optimizing UE's Simple Grass Wind material function @VisualTechArt | Uploaded 2 years ago | Updated 1 hour ago
This is a different video than usual, here I'll go through UE's SimpleGrassWind function node by node, explaining what's going on and how it could be done better.
It's just an opportunity to discuss few topics that are quite difficult to introduce in a standard tutorial, really.
The website I used to see the compiled shader is shader-playground.timjones.io
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
00:00 - Intro
01:33 - Function Walkthrough
04:25 - Function Optimization
11:42 - Function Result Analysis
12:42 - Next Video Topic
This is a different video than usual, here I'll go through UE's SimpleGrassWind function node by node, explaining what's going on and how it could be done better.
It's just an opportunity to discuss few topics that are quite difficult to introduce in a standard tutorial, really.
The website I used to see the compiled shader is shader-playground.timjones.io
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
00:00 - Intro
01:33 - Function Walkthrough
04:25 - Function Optimization
11:42 - Function Result Analysis
12:42 - Next Video Topic