@VisualTechArt
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Visual Tech Art | Comprehensive Niagara Structure Overview (UE4, valid for UE5) @VisualTechArt | Uploaded 2 years ago | Updated 1 hour ago
After this video you'll have a deep understanding of all the several parts Niagara is made of, a perfect place to start from, when learning a new tool :)

Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt

00:00 - Intro
01:06 - What's a compute shader
01:53 - Components of a Niagara System
02:48 - Data available to Niagara Modules
03:10 - Order of execution of Niagara Components
03:33 - What's the Namespace system in Niagara
04:07 - Engine Provided variables
04:25 - User variables
04:43 - Niagara Parameter Collection variables
05:11 - Transient variables
05:53 - Stack Context variables
06:17 - Which are the Niagara simulation stages
06:54 - How Spawn and Update stages work in Niagara
07:27 - The Settings sections in Niagara System and Emitters
07:47 - How to change the simulation from CPU to GPU
07:53 - What's the Event Handler section
08:15 - Render Stage in Niagara
08:33 - How to code in Niagara
08:46 - The basic building blocks
09:14 - How to read variables in Niagara
09:23 - How to write comples operations in Niagara
10:00 - How to write HLSL in Niagara Modules
10:24 - How to read variables in HLSL inside Niagara
10:34 - Building Niagara Modules with the Scratch Pad
11:10 - How to add custom HLSL code in Niagara
11:45 - Module Input variables
11:50 - Local variables
11:57 - What are Namespace Modifiers in Niagara
13:00 - Outro
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Comprehensive Niagara Structure Overview (UE4, valid for UE5) @VisualTechArt

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