Showa King Ghidorah 3D Model Updates @Vrahno
Showa King Ghidorah 3D Model Updates  @Vrahno
Uploaded October 2019 | Updated September 2026, 2 weeks ago
Showing off the ways I have updated the body of my Blender model for Showa King Ghidorah over the years. It was only the fifth kaiju model I ever made, one of the crudest at that, back in early 2015 on a much weaker computer. Making the scales required much different thinking and modeling techniques than usual, I had to build up the main body with diagonal, diamond-pattern like shapes and use the mesh's own geometry to create the scales. It's gone through a lot of changes over time as I developed my style and workflow at making these things, and now with better hardware at my disposal, I took another crack at updating its body. At first the scales were just textures with no depth, then very bad looking displacements, and finally they became parts of the actual model itself. The goal wasn't to make the model accurate to the films (I'd have to redo it almost from scratch then), but to have it fit in more with my other simplified but still reasonably detailed kaiju models, with overlapping scales that don't look too bad in closeups and are still visible when the "camera" is situated farther away.
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Showa King Ghidorah 3D Model Updates

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