Uploaded November 2016 | Updated September 2026, 2 weeks ago
Made this in Blender for possible later use in some form. Came out looking better than expected, though figuring out how to model the scales in a diagonal pattern was tricky. The underside of the neck still looks wonky, but that should be an easy fix.
The "model" is not a single mesh, but made out of 18 separate parts because the body and the wings required special methods of modeling. The older Showa Ghidorah model is comprised of over 25 separate pieces. The Heisei model's scales are actually sculpted, whereas the Showa one uses a combination of textures and a displacement modifier to achieve a fake scaly look.
Made this in Blender for possible later use in some form. Came out looking better than expected, though figuring out how to model the scales in a diagonal pattern was tricky. The underside of the neck still looks wonky, but that should be an easy fix.
The "model" is not a single mesh, but made out of 18 separate parts because the body and the wings required special methods of modeling. The older Showa Ghidorah model is comprised of over 25 separate pieces. The Heisei model's scales are actually sculpted, whereas the Showa one uses a combination of textures and a displacement modifier to achieve a fake scaly look.










