Uploaded September 2020 | Updated September 2026, 2 weeks ago
A series of 360° turnarounds for all the 2008 Toa Nuva and Makuta characters I modeled. Some you've seen before but most have been updated. I'll go over my thoughts on each here, but for more in depth comments on the older ones, check out my older videos and their descriptions.
youtu.be/9q4aVLiw3eM
youtu.be/YdRY7cIfEi8
youtu.be/kGej_mzyeOo
youtu.be/Y97gvwaTPpA
youtu.be/0e3qJA9_SWY
Antroz: As his toy only had small wings that looked like they were in a folded position, I gave him giant, articulated wings with an extendable rod system that greatly increase their surface area. Rather than having normal hands, his blades are part of his hands and function more as claws.
Chirox: His toy always made me wonder what the designers were going for, with his stupendously long arms with too many joints but only a single pair of measly little wings placed around his elbows. When not flying, his appendages fold up neatly into massive shoulder pads and stumpy yet twiglike "arm remnants", which is the motif I mostly tried to keep.
This left little room for articulated wings, so he only got a small set of bat wings in the middle of his limbs. I thought of incorporating his blades into the wing, but they'd have had to be redesigned for that and any configuration I tried resulted in the membrane folding in on itself. I prioritized Chirox's role as a scientist more so than a flyer, so his hands needed to be free and separate from his wing membrane. Thus, I modeled him with 5-fingered hands (two thumbs on each) and attached his blades to his wrist, so they'd be at the ready at all times.
Vamprah: Straightforward reinterpretation of his toy, with more unified wings that still keep the set's smooth and basic look. The hardest part to make was his claw. To be in any way functional, it needed massive gaps to allow room for its piston to move. It's strange to see such a classic piece redesigned like this but it was necessary if I wanted to articulate it. It was either this, or removing the piston.
Gorast: Tidied up the messy torso design, added back armor and moved the wings from her arms to her back for easier animation.
Krika: Basically a copy of the toy, only with more articulation and a redesigned third arm.
Bitil: His set looks like a feeble, insignificant bug built by a beginner MOCist. But it's not like he's a crucial or even that memorable of a character, so I didn't spend too much time on him.
He got more red spikes to even out his color scheme and actual beetle-like wings under his back armor to allow him to fly more convincingly. Their look was based on the wing pieces from the Lego Insectoids sets of the late '90s. Aside from that, his only unique aspect is his lack of hands.
Mutran: Also a faithful adaptation of his toy, only with hinged fingers, thumbs and more articulate wings. I kept said wings comically small to fit his canon description. To make his mask different from that of Chirox, I accentuated the uneven pattern on its side and back, which also brings to mind the messy, spiky hair of a mad scientist.
Icarax: Never liked how half-done his set looked, as if the designers had given up above waist level. I packed him full of armor, gave him symmetrical arms and a right hand (styled after the two-thumbed design of Teridax's hands from the Miramax films), but kept his left hand fused to his talon-like weapon. Unlike movie-Makuta, I kept the toy design of his mask, not even giving him a mouth-slit.
He mainly needed more bulk and "presence", while being lithe enough to stay true to his warrior persona. The wings are the most obvious change from his toy, their jagged look is meant to reflect his violent, sorta edgy nature.
Lewa: Just his toy in 3D form. The little propellers inside his mask spin like in the official promo videos and his blade received an electric charge effect.
Kopaka: I had a tough time deciding whether to "correct" his mask to have the scope on the right side like every other Kopaka design, or keep it on the left side, which is more of a Nuju trait. Once I mirrored the mask, after a while I didn't even realize it's been changed, my mind accepted it as Kopaka Phantoka's true look. I thought of giving him Nuva shoulder armor but those would have intersected with his wings.
Pohatu: Changed his feet to the Mantax foot design, though slimmed down. These have a vaguely similar design to his classic Mata/Nuva foot extensions.
Tahu: More armor, referring back to his Nuva design.
Gali: Switched torso design with Onua. She's back to her taller self, with a far less ugly mask with some extra features like a retracting scope. The "butt flap" (based on a prototype design) gives her a more unique silhouette and a more balanced color scheme.
Onua: Got his hunch back from Gali. He became stocky but robust. I tentatively gave his mask a "mouth recess" to look less like a monstrous Makuta mask.
Also changed the Toa's eye colors to match the originals from 2001-02.
A series of 360° turnarounds for all the 2008 Toa Nuva and Makuta characters I modeled. Some you've seen before but most have been updated. I'll go over my thoughts on each here, but for more in depth comments on the older ones, check out my older videos and their descriptions.
youtu.be/9q4aVLiw3eM
youtu.be/YdRY7cIfEi8
youtu.be/kGej_mzyeOo
youtu.be/Y97gvwaTPpA
youtu.be/0e3qJA9_SWY
Antroz: As his toy only had small wings that looked like they were in a folded position, I gave him giant, articulated wings with an extendable rod system that greatly increase their surface area. Rather than having normal hands, his blades are part of his hands and function more as claws.
Chirox: His toy always made me wonder what the designers were going for, with his stupendously long arms with too many joints but only a single pair of measly little wings placed around his elbows. When not flying, his appendages fold up neatly into massive shoulder pads and stumpy yet twiglike "arm remnants", which is the motif I mostly tried to keep.
This left little room for articulated wings, so he only got a small set of bat wings in the middle of his limbs. I thought of incorporating his blades into the wing, but they'd have had to be redesigned for that and any configuration I tried resulted in the membrane folding in on itself. I prioritized Chirox's role as a scientist more so than a flyer, so his hands needed to be free and separate from his wing membrane. Thus, I modeled him with 5-fingered hands (two thumbs on each) and attached his blades to his wrist, so they'd be at the ready at all times.
Vamprah: Straightforward reinterpretation of his toy, with more unified wings that still keep the set's smooth and basic look. The hardest part to make was his claw. To be in any way functional, it needed massive gaps to allow room for its piston to move. It's strange to see such a classic piece redesigned like this but it was necessary if I wanted to articulate it. It was either this, or removing the piston.
Gorast: Tidied up the messy torso design, added back armor and moved the wings from her arms to her back for easier animation.
Krika: Basically a copy of the toy, only with more articulation and a redesigned third arm.
Bitil: His set looks like a feeble, insignificant bug built by a beginner MOCist. But it's not like he's a crucial or even that memorable of a character, so I didn't spend too much time on him.
He got more red spikes to even out his color scheme and actual beetle-like wings under his back armor to allow him to fly more convincingly. Their look was based on the wing pieces from the Lego Insectoids sets of the late '90s. Aside from that, his only unique aspect is his lack of hands.
Mutran: Also a faithful adaptation of his toy, only with hinged fingers, thumbs and more articulate wings. I kept said wings comically small to fit his canon description. To make his mask different from that of Chirox, I accentuated the uneven pattern on its side and back, which also brings to mind the messy, spiky hair of a mad scientist.
Icarax: Never liked how half-done his set looked, as if the designers had given up above waist level. I packed him full of armor, gave him symmetrical arms and a right hand (styled after the two-thumbed design of Teridax's hands from the Miramax films), but kept his left hand fused to his talon-like weapon. Unlike movie-Makuta, I kept the toy design of his mask, not even giving him a mouth-slit.
He mainly needed more bulk and "presence", while being lithe enough to stay true to his warrior persona. The wings are the most obvious change from his toy, their jagged look is meant to reflect his violent, sorta edgy nature.
Lewa: Just his toy in 3D form. The little propellers inside his mask spin like in the official promo videos and his blade received an electric charge effect.
Kopaka: I had a tough time deciding whether to "correct" his mask to have the scope on the right side like every other Kopaka design, or keep it on the left side, which is more of a Nuju trait. Once I mirrored the mask, after a while I didn't even realize it's been changed, my mind accepted it as Kopaka Phantoka's true look. I thought of giving him Nuva shoulder armor but those would have intersected with his wings.
Pohatu: Changed his feet to the Mantax foot design, though slimmed down. These have a vaguely similar design to his classic Mata/Nuva foot extensions.
Tahu: More armor, referring back to his Nuva design.
Gali: Switched torso design with Onua. She's back to her taller self, with a far less ugly mask with some extra features like a retracting scope. The "butt flap" (based on a prototype design) gives her a more unique silhouette and a more balanced color scheme.
Onua: Got his hunch back from Gali. He became stocky but robust. I tentatively gave his mask a "mouth recess" to look less like a monstrous Makuta mask.
Also changed the Toa's eye colors to match the originals from 2001-02.










