Uploaded May 2023 | Updated September 2026, 2 days ago
It saved less than I wanted since we do the level coinless, but this either adds a coin or makes the level a lot riskier since you have to take no damage from CM to the star.
I purposefully go farther than normal off the first cloud to avoid putting the planet on camera to keep the cycles frozen. This avoids some jank that can happen otherwise. My cue to spin is right when the camera is starting to turn.
This also can only be done on shiverburn 1 after shiverburn s (aka skipped cutscenes). The cycle doesn't line up otherwise. The cycle doesn't matter normally because the optimal strat is to just long jump out and spin for comet medal. For instance, both Doopsie and Goryuya do shiverburn 1 first in their PBs and HIME's TAS also just long jumps to comet medal and spins.
If there was a way to make it this wall boost work with cutscenes, then another .25s could be saved.
It saved less than I wanted since we do the level coinless, but this either adds a coin or makes the level a lot riskier since you have to take no damage from CM to the star.
I purposefully go farther than normal off the first cloud to avoid putting the planet on camera to keep the cycles frozen. This avoids some jank that can happen otherwise. My cue to spin is right when the camera is starting to turn.
This also can only be done on shiverburn 1 after shiverburn s (aka skipped cutscenes). The cycle doesn't line up otherwise. The cycle doesn't matter normally because the optimal strat is to just long jump out and spin for comet medal. For instance, both Doopsie and Goryuya do shiverburn 1 first in their PBs and HIME's TAS also just long jumps to comet medal and spins.
If there was a way to make it this wall boost work with cutscenes, then another .25s could be saved.










