OJ Co-op 4p Star Devourer 2m23s Voice&Game @jda7
OJ Co-op 4p Star Devourer 2m23s Voice&Game  @jda7
Uploaded November 2024 | Updated September 2026, 1 hour ago
Note* not a WR. just a PB for this set of players.
Game Audio Only version: youtu.be/xXVu8RudlWc
Buggle POV: youtu.be/nWY6ixW9UXU
Set on: 11/22/2024

Mixers: Aggressive Heroes, Evasive Heroes, Joker
Map: Cyberspace

Retimed using new method (1st frame of map loaded to 1st frame of left most character jumping/changing sprites on the You Win screen)

Forced revival strat to have a 1 hp big poppo got nerfed. Now you have to actually deal 6 hp after the revive instead of 1. This means we need one of the following to win:
- Take 50 stars from star devourer and defeat big poppo once
- Defeat big poppo once, revive them, deal 6 more hp

Also play of the gods doesn't use forced revival unless an ally is down. Big Poppo doesn't count.

The strat we went with here is to defeat big poppo once and use the stars from the defeat to norma to 3 so 2 marc hyper beats them. Granted, we just got lucky instead with a very large roll vs small roll at the end.

We also have some dark side of business to attempt the 1st win condition instead, but it wasn't the main focus of this strat. It was just to keep star devourer from getting 200 stars making defeating big poppo a moot point.

Since we have 4 players, we can manipulate play of the gods by bringing only 1 event card type and then we give tomomo the summer games hyper unlocked at lv 10 attacker. This means play of the gods only has forced revival to target.

We also have dash with joker mixer so other players can dash turn 1 to also attempt to fight big poppo besides just the closest.
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OJ Co-op 4p Star Devourer 2m23s Voice&Game

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