(Delayed audio) Throwback GS3 in 17.60 (WR) @jda7
(Delayed audio) Throwback GS3 in 17.60 (WR)  @jda7
Uploaded April 2023 | Updated September 2026, 17 minutes ago
Originally I had beaten the previous WR with this run youtu.be/zetLZy6SHHA , but Pottoww beat it with a really good run of 17.75 here youtu.be/MzC6UY2QRL0 .
This level is quite challenging while also being a puzzle to figure out optimal movement in. I had originally deemed the strat I do in this video too challenging/inconsistent, but I needed to use and improve the idea in order to beat his run.

The strat goes as follows:

-skip first cutscene immediately
-wait until last second to skip 2nd (when clouds come back on screen is approx when to hit a
-shift control stick from up left to up and back until luigi is walking in the correct direction (up)
-triple and glitched ledge grab up. hit dpad right once during the triple and triple holding forward
-the jumps for the triple usually need to be drifted a tiny bit up left to ensure the glitched ledge grab
- you require a running speed long jump onto the slope into a slope sideflip (3 frame window to press opposite direction)
-being higher on the slope makes it easier to get onto the platform
-wall jumping off this wall requires a specific angle, which is why we wanted the camera angle how it is
-when wall jumping the c button 1 frame after a. this causes a neutral wall jump which gives more height and distance.
(the TAS strat doc gives more info docs.google.com/document/d/1W8z1VyZaAB9SbY9Uu-7U5lZr75I51cfeno_eFFvQvBs/edit )
-once up, the camera is irredeemably bad so you just have to kinda feel out the correct angle for the IL

There's a bit of room to improve this run. Hitting the front of the star would have saved a couple frames. Walking less on the cloud we land on after the first boosted could also save some time as well as not failing the running speed long jump there. Maybe it could be possible to long jump chain directly to the slope for the sideflip and then with optimal straining on the wall jump one could make it up. A sub 17.5 is definitely in this level's future. If a solution to the camera at the end was found, this could be a fun grind level as it has the right balance of techniques to make you feel cool when doing it.
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jda7 |

(Delayed audio) Throwback GS3 in 17.60 (WR)

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