Rightside Down S - 15s remaining crate game using 2p @jda7
Rightside Down S - 15s remaining crate game using 2p  @jda7
Uploaded May 2023 | Updated September 2026, 1 day ago
I start the minigame turning the camera to keep certain crates on screen. I then do a long jump into nunchuk spin while also doing a wiimote spin for 2p to destroy the top box. You can leech the wiimote spin for a set of crates instead, but I have trouble when mixing different fireball spins and often make 2p spin when doing so (which since I hold a to buffer 2p lock-on, the spin won't cancel so 2p won't lock on). If it makes more sense the other way for you, then do it that way.

After the long jump, I shoot the top left and right lines and then use the busted crate below as a visual cue to shoot the bottom left and right lines.
I then shoot a fireball left and use 2p to break the lone left crate and then walk right until 2p is ready for the right crate.

I don't do any fireball crouch cancels because you can't with nunchuk spins. A 16 would be possible if you can juggle everything while mixing in a couple crouch canceled fireballs.
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Rightside Down S - 15s remaining crate game using 2p

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