100% OJ Co-op (Solo) - Summer Beast in 1:41 (Previous WR) @jda7
100% OJ Co-op (Solo) - Summer Beast in 1:41 (Previous WR)  @jda7
Uploaded June 2022 | Updated September 2026, 5 days ago
Gameplay began on frame 1039 and you win first appeared on frame 7118. This came out to a 101.32s retimed, which is a 1:41.

Mixers:
Joker
Blazing
Charity

Difficulty: Normal

Map: Cyberspace

The map cyberspace is a co-op only map that can only be played against normal and hard bosses and is forced to played on hyper m10.

Blazing mixer allowed for higher risk damage output with lowered survival. Paired with mostly tomomo while I played yuki for potential gamble plays.
Charity allowed for more attack boosting cards or possibly gamble to be pulled.
Joker is free cards enabling all sorts of wacky strategies.

The deck I used was a standard attack focused deck. Because of A tier attacker, I couldn't put as much good stuff in there as I would have liked.

Summer Beast could still go much lower than this. Ideally summer beast is downed every turn and the game lasts 10 turns, but that's a pipe dream. Gambles can help with that dream, however (if you can draw them and get to norma 3 then nail every 50/50)
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jda7 |

100% OJ Co-op (Solo) - Summer Beast in 1:41 (Previous WR)

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