Rightside down GS2 in 1:03.98 (WR) @jda7
Rightside down GS2 in 1:03.98 (WR)  @jda7
Uploaded April 2023 | Updated September 2026, 59 minutes ago
I had to retype this description because youtube dumb.

This run had pretty good execution, but bad luck at the crate section. I'll probably try grindind this again some time since I just need to get better luck there to improve it to around a 1:02 time.

If you do a jump and nunchuk spin fast enough, jumping on this paragoomba becomes pretty easy. Doing it slower but releasing a sooner on the nunchuk spin can make it trickier to land on the paragoomba.

When jumping off the dandelion, hold neutral then press forward a bit before landing. You can get variable speeds from it based upon when you press forward, all the way up to full running speed.

I found that this spin canceled long jump into the goomba saves about 19 frames over the previous method. This long jump fails if it is too far or too short. Too far you hit the switch with the spin. Too short and becomes a backflip or bonks or the back of the switch stops you.

The backflip from this ? block makes it so you have to hold a for varying lengths of time based on where you start the backflip. The farther left from the center, the more you have to hold a in the spin. If you didn't grab the coin that I grab, then you held a for too long and will hit the top ledge before the slope.
Grabbing the coin is a toss up on whether the trick works or not because you can bounce on the goomba and still not make it sometimes.

When you go to the middle of the slope, hold up and slight forward to not cling the wall. If you hit the top, you can just glide down as normal.

I found that a clean double jump here is the best way we have of doing this section. There is still the possibility of one of the two TAS strats being used one day, but I had 0 successes in 2 hours of trying that. On the second jump of the double jump, I go neutral on the control stick to control my speed better.

This next section requires you to land far left on the wooden? block. If you land to far right the thwomps load early and you will have less speed approaching them causing you to get squished.

The nunchuk spin after the wall jump could have been done a bit faster.

The crate section here had bad luck. The strat I am using is very fast if the goomba walks to the left. He walked to the right instead, so I threw a standing fireball to deal with that. It unfortunately means I lose all speed. I also attempt a triple jump when I go under the crates, but it failed. Luckily mashing a happens to get this wall jump which is also fine.

Going to the 2nd crate stack, the fireball missed the goomba and hit the crates behind it which meant I had to do another standing fireball. These are the main time losses of the run.

I failed the same rslj that the old WR did. Back then nemi called it "fast long jump landing" or something like that, which shows how old that record was.

For the ending I enter the gravity much earlier and drift up right. The drift up right delays the transition into the gravity while not interfering with how fast you get on the same level as the star. This saves 1 second over the previous record.

Retyping this was a pain and I probably missed some stuff since this was no longer fresh on my mind. Ty youtube.
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jda7 |

Rightside down GS2 in 1:03.98 (WR)

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