Uploaded September 2020 | Updated September 2026, 3 hours ago
This doesn't have all the strats I've made and also misses an optimal 2nd boosted lj. Check it out here: youtu.be/Lje5o_vccpY
The first boosted long jump is also a spin canceled long jump to put the panels back to blue. It's quite difficult since the long jump and spin have to be done at the same time (possibly frame perfect) in order to properly gain the height.
The second boosted long jump I change the camera and then walk at the top right dot (i try to be slightly more left when possible). When i hit the white border I spin, press and hold z, and turn the camera once to the left. This will often give good boosted long jumps. Being slightly delayed on the camera turn gives better angles, but being too late can give an angle that just goes out to the void.
My file has the cosmic spirit on it, which is in the way of better long jump lines. I have 2 alt strats seen above for this section as well, but it doesn't line up well with optimal 2nd boost.
The final boost is very tricky. Here is what I currently do: I make sure to orient the camera a certain way when I get the comet medal so that the platform is directly right. I walk directly right towards the corner and right as I am about to walk off I press spin and camera at the same time. During the fall I shift my control stick to between up right and right and then attempt to long jump as late as possible while still getting the boost.
This took 4 hours to put together once. Yaaay.
This doesn't have all the strats I've made and also misses an optimal 2nd boosted lj. Check it out here: youtu.be/Lje5o_vccpY
The first boosted long jump is also a spin canceled long jump to put the panels back to blue. It's quite difficult since the long jump and spin have to be done at the same time (possibly frame perfect) in order to properly gain the height.
The second boosted long jump I change the camera and then walk at the top right dot (i try to be slightly more left when possible). When i hit the white border I spin, press and hold z, and turn the camera once to the left. This will often give good boosted long jumps. Being slightly delayed on the camera turn gives better angles, but being too late can give an angle that just goes out to the void.
My file has the cosmic spirit on it, which is in the way of better long jump lines. I have 2 alt strats seen above for this section as well, but it doesn't line up well with optimal 2nd boost.
The final boost is very tricky. Here is what I currently do: I make sure to orient the camera a certain way when I get the comet medal so that the platform is directly right. I walk directly right towards the corner and right as I am about to walk off I press spin and camera at the same time. During the fall I shift my control stick to between up right and right and then attempt to long jump as late as possible while still getting the boost.
This took 4 hours to put together once. Yaaay.










