Room Raiders! - Door Randomization @GrocerGames
Room Raiders! - Door Randomization  @GrocerGames
Uploaded November 2025 | Updated September 2026, 2 weeks ago
Working on the door randomization. I was stumped and accidentally randomized the values but then promptly zeroed them out. After some working out some things to ensure greater randomization, such as using a 16-bit generator, tying the seed to a counter upon start up, and then having a couple parameters dependent on the map size, I think I got a decent randomizer.

As a test, I have it to where I press the second fire button and the score changes to the coordinates. I am not sure why the score appears jumbled at times. I have an idea but before this is ready to test I need to make sure that those jumbled values are actually on the map and not off the map.
Room Raiders! - Door RandomizationRoom Raiders - FULL CYCLE!Litterbug! - AI WorkAtari Drum Controller - Sequencer Test with Arturia Beat Step ProBeyond Parsec  - Powerups & Shield TestBag Boy - Sprite Test + CollisionBeyond Parsec - Asteroid TestForest Moon Attack! - More Sounds and CollisionsGoosed! - More Sounds, SpritesRed Light Green Light - Gameplay finished!Litterbug! - Fixed Litter DropAtari Drum Brain - Circuit Test!
Grocer Games |

Room Raiders! - Door Randomization

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER