Uploaded August 2026 | Updated September 2026, 2 weeks ago
The original Parsec was a 2-player game. To expand on that original thought I have added various elements to increase the chaotic single-screen nature of the game. The alien ship at the top dropping bombs, the turrets on the planet shooting. The shield moving back and forth.
All these elements are not designed to be operating all at once at the initial start of the game but I wanted to see what I can have going on, especially with some of the PXE features using sprites and the playfield.
In this update I am demonstrating some of the modifiers that appear at the bottom. Currently there are 17 different modifiers that do everything from change the directions of the asteroids, change how your laser fires, disguises your ship as an asteroid, swaps your position with your opponent, etc. These will spawn randomly at the bottom of the screen in the center.
I have also toyed around with the idea of using a second button to added a shield or cloaking. Currently I have it to where you depress the fire button and upon release it will fire a laser but if you keep it depressed it will activate your shield. Your shield will use up your battery and if you use up your battery while operating your shield it will blow you up. I think I will have this as a second option on the main menu where you choose your laser and then choose your "pack out" of either shield, cloak, or none.
In this demo I have not finished programming the shield. I just have it activate, change the sprite and colors, and blow you up.
The original Parsec was a 2-player game. To expand on that original thought I have added various elements to increase the chaotic single-screen nature of the game. The alien ship at the top dropping bombs, the turrets on the planet shooting. The shield moving back and forth.
All these elements are not designed to be operating all at once at the initial start of the game but I wanted to see what I can have going on, especially with some of the PXE features using sprites and the playfield.
In this update I am demonstrating some of the modifiers that appear at the bottom. Currently there are 17 different modifiers that do everything from change the directions of the asteroids, change how your laser fires, disguises your ship as an asteroid, swaps your position with your opponent, etc. These will spawn randomly at the bottom of the screen in the center.
I have also toyed around with the idea of using a second button to added a shield or cloaking. Currently I have it to where you depress the fire button and upon release it will fire a laser but if you keep it depressed it will activate your shield. Your shield will use up your battery and if you use up your battery while operating your shield it will blow you up. I think I will have this as a second option on the main menu where you choose your laser and then choose your "pack out" of either shield, cloak, or none.
In this demo I have not finished programming the shield. I just have it activate, change the sprite and colors, and blow you up.










