Uploaded May 2022 | Updated September 2026, 2 weeks ago
After an issue with tallying the dropped litter by using some overcomplicated code using a bunch of pfpixel and pfread statements, I decided to switch things up and instead of using the missile to represent the trash in the wastebasket I used it as the dropping litter instead of flipping a bunch of pfpixels. I then just used several variations of the player sprite at the bottom to represent the filling wastebasket. The benefit of doing the code this way is not only for more accurate tallying but I could also choose to speed up the litter drop for higher difficulty levels.
After an issue with tallying the dropped litter by using some overcomplicated code using a bunch of pfpixel and pfread statements, I decided to switch things up and instead of using the missile to represent the trash in the wastebasket I used it as the dropping litter instead of flipping a bunch of pfpixels. I then just used several variations of the player sprite at the bottom to represent the filling wastebasket. The benefit of doing the code this way is not only for more accurate tallying but I could also choose to speed up the litter drop for higher difficulty levels.










