@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Prototyping Video Textures on Cube @SketchpunkLabs | Uploaded 7 years ago | Updated 2 days ago
Spending the evening researching how to get video into webgl for the concept of making a 360 video player. So far getting video rendered into webgl wasn't to hard, what seems like the more tricky part is to get either a sphere or cylinder shape to wrap the video texture around then its just a matter of putting a camera in the middle and rotate around.

Excuse the choppy screen capture, my pc is maxing with having the recorder and video webgl thing running.
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Prototyping Video Textures on CubeWebGL2 : 112 : Quaternion Hinge Constraint / LimitWebGL2 : 097 : ECS P1: Components and EntitiesWebGL2 : 113 : Quaternion Ball Constraint / Limit001 : A Triangle : WebGL 2 WebGPUWebGL2 : 111 : Quaternion Cone ConstraintFun with WebGL 2.0 : 033 : Barycentric Coordinates and WireframesWebGL2 : 100 : ECS P4: Input HandlinggetSource : Bezier Splines in 2D and 3DWebGL 2 : 049 : Ray Cylinder / Capsule IntersectionWebGL2 : 060 : Parse animations from GLTF FilesFun with WebGL 2.0 : 040 : Dual Quaternions with Skinning / Bones

Prototyping Video Textures on Cube @SketchpunkLabs