Physics Blockers + Level Design⚡C++/C#/Zig Gamedev Live @MadrigalGames
Physics Blockers + Level Design⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded August 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Physics Blockers + Level Design⚡C++/C#/Zig Gamedev LiveZig⚡Gamedev Live⚡Dynamic NavMeshesLearning new things about C++ after using it for 20+ yearsZig⚡Gamedev Live⚡Ordering my AI friends aroundZig⚡Gamedev Live⚡NPC dialoguebyProd Tutorial - Part 6: Composite NodesMaking game driving AI is hard #gamedev #indiedev #ziglangOne Year of Game Development - Traction PointGamedev & chill⚡C++/C#/Zig Gamedev LiveZig⚡Blender⚡Traction Point - gamedev Live! - #8Working on my custom game audio solutionbyProd Tutorial - Part 2: Node Graphs
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Physics Blockers + Level Design⚡C++/C#/Zig Gamedev Live

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