Particle System Emitter Size - Advanced Materials - Episode 46 @BenCloward
Particle System Emitter Size - Advanced Materials - Episode 46  @BenCloward
Uploaded March 2024 | Updated September 2026, 3 weeks ago
In this tutorial video for Unreal and Unity, we add an Emitter Dimension parameter to our particle system. It allows us to define the size and shape of the volume that the particles spawn in. We also create ParticleStartSize and ParticleEndSize parameters so our particles can grow or shrink over time.

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Here's last week's tutorial that shows how to generate the random values for our particles:
youtu.be/QTGLKnprXB8

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4

#UnrealEngine #shadergraph #Unity
Particle System Emitter Size - Advanced Materials - Episode 46Build Your Own Particle System! - Advanced Materials - Episode 43Particle System Opacity - Advanced Materials - Episode 52Introduction to Substrate - Episode 1Animated Flag Part 2 - Advanced Materials - Episode 27Interior Mapping Polish - Shader Graph Basics - Episode 36Using Landscape Grass Masks With PCG - Procedural Content Generation (PCG) - Episode 3Brushed Metal Shader - Advanced Materials - Episode 11Introduction - Advanced Materials - Episode 1Preproduction Optimization Steps - Game Optimization - Episode 3Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45
Ben Cloward |

Particle System Emitter Size - Advanced Materials - Episode 46

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