Uploaded March 2024 | Updated September 2026, 3 weeks ago
In this tutorial video for Unreal and Unity, we add an Emitter Dimension parameter to our particle system. It allows us to define the size and shape of the volume that the particles spawn in. We also create ParticleStartSize and ParticleEndSize parameters so our particles can grow or shrink over time.
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Here's last week's tutorial that shows how to generate the random values for our particles:
youtu.be/QTGLKnprXB8
Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS
Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4
#UnrealEngine #shadergraph #Unity
In this tutorial video for Unreal and Unity, we add an Emitter Dimension parameter to our particle system. It allows us to define the size and shape of the volume that the particles spawn in. We also create ParticleStartSize and ParticleEndSize parameters so our particles can grow or shrink over time.
------------------------------------
Here's last week's tutorial that shows how to generate the random values for our particles:
youtu.be/QTGLKnprXB8
Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4
#UnrealEngine #shadergraph #Unity










