Rock Shader - Advanced Materials - Episode 3 @BenCloward
Rock Shader - Advanced Materials - Episode 3  @BenCloward
Uploaded October 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, we create a rock shader. The shader is designed to allow artists to scale the rock smaller or larger while maintaining a consistent texel density and to reduce the number of unique textures required for each rock asset.

Here's last week's video on creating a snow shader:
youtu.be/TCz-fKJS3wI

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45Underwater Caustics - Advanced Materials - Episode 41Particle System Color - Advanced Materials - Episode 53Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10Light Color & Shadow - Custom Lighting Models - Episode 6Combining Signed Distance Fields - Procedural Shapes and Patterns - Episode 3Using Position Data - Shader Graph Basics - Episode 26Fantasy Health Meter Part 2 - Procedural Shapes and Patterns - Episode 20Toon Shader Paint - Shader Graph Basics - Episode 38Detail Normal Mapping - Shader Graph Basics - Episode 13What to do if youre CPU Bound  - Game Optimization - Episode 5
Ben Cloward |

Rock Shader - Advanced Materials - Episode 3

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