Particle System Color - Advanced Materials - Episode 53 @BenCloward
Particle System Color - Advanced Materials - Episode 53  @BenCloward
Uploaded May 2024 | Updated September 2026, 2 weeks ago
In this tutorial video for Unreal and Unity, we add color controls to our particle system so we can tint the particles. There's also a bonus tip showing how to add the pixel clip function to reduce overdraw and increase performance.

------------------------------------

Here's last week's tutorial that shows how to add opacity controls so the particles can fade in and out instead of popping:
youtu.be/OlY9CXOBZb8

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS

Shader Book Recommendations
bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4

#UnrealEngine #shadergraph #Unity
Particle System Color - Advanced Materials - Episode 53Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10Light Color & Shadow - Custom Lighting Models - Episode 6Combining Signed Distance Fields - Procedural Shapes and Patterns - Episode 3Using Position Data - Shader Graph Basics - Episode 26Fantasy Health Meter Part 2 - Procedural Shapes and Patterns - Episode 20Toon Shader Paint - Shader Graph Basics - Episode 38Detail Normal Mapping - Shader Graph Basics - Episode 13What to do if youre CPU Bound  - Game Optimization - Episode 5Procedural Brick Distortion - Advanced Materials - Episode 31Sparkling Snow Shader - Advanced Materials - Episode 2Reflection and Refraction Vectors - Shader Graph Basics - Episode 24
Ben Cloward |

Particle System Color - Advanced Materials - Episode 53

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER