Animated Flag Part 2 - Advanced Materials - Episode 27 @BenCloward
Animated Flag Part 2 - Advanced Materials - Episode 27  @BenCloward
Uploaded October 2023 | Updated September 2026, 2 weeks ago
In last week's video, we created an animated flag in Unreal and Unity, but there were a couple of things I left out. So in this tutorial video I go over these three topics:
1. Requirements for the flag mesh
2. Transformation so the flag can be rotated
3. Recalculating the normals for better lighting

Here are the additional resources I found that show ways of recalculating normals:

youtube.com/watch?v=arCHjoQHgEU
youtube.com/watch?v=80vOtsNg-9g
youtube.com/watch?v=1G37-Yav2ZM
youtube.com/watch?v=FBGtjw9KviU
realtimevfx.com/t/from-scratch-recalculating-normals-in-a-shader/24336


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Here's last week's tutorial on creating the animated flag:
youtu.be/ZV2YrrKzs9c

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Animated Flag Part 2 - Advanced Materials - Episode 27Interior Mapping Polish - Shader Graph Basics - Episode 36Using Landscape Grass Masks With PCG - Procedural Content Generation (PCG) - Episode 3Brushed Metal Shader - Advanced Materials - Episode 11Introduction - Advanced Materials - Episode 1Preproduction Optimization Steps - Game Optimization - Episode 3Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45Underwater Caustics - Advanced Materials - Episode 41Particle System Color - Advanced Materials - Episode 53Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10Light Color & Shadow - Custom Lighting Models - Episode 6
Ben Cloward |

Animated Flag Part 2 - Advanced Materials - Episode 27

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