Interior Mapping Polish - Shader Graph Basics - Episode 36 @BenCloward
Interior Mapping Polish - Shader Graph Basics - Episode 36  @BenCloward
Uploaded March 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial, we finish up our interior mapping shader - including creating textures, turning the graph into a function or subgraph, and then creating the final shader. We also throw in the extra bonus of randomizing which offices in the building have their lights on!

Here's last week's video that shows how to make the random noise we used to make every room interior look different:
youtu.be/5v6tvkb63XU

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Learn more!
youtube.com/watch?v=tXtu8Yzp7I0
youtube.com/watch?v=dUjNoIxQXAA
youtube.com/watch?v=zS8WNof8l_k

Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Interior Mapping Polish - Shader Graph Basics - Episode 36Using Landscape Grass Masks With PCG - Procedural Content Generation (PCG) - Episode 3Brushed Metal Shader - Advanced Materials - Episode 11Introduction - Advanced Materials - Episode 1Preproduction Optimization Steps - Game Optimization - Episode 3Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45Underwater Caustics - Advanced Materials - Episode 41Particle System Color - Advanced Materials - Episode 53Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10Light Color & Shadow - Custom Lighting Models - Episode 6Combining Signed Distance Fields - Procedural Shapes and Patterns - Episode 3
Ben Cloward |

Interior Mapping Polish - Shader Graph Basics - Episode 36

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