Preproduction Optimization Steps - Game Optimization - Episode 3 @BenCloward
Preproduction Optimization Steps - Game Optimization - Episode 3  @BenCloward
Uploaded July 2025 | Updated September 2026, 2 weeks ago
In this tutorial, we go over the steps to take right at the beginning of your project to make sure you'll have an optimized game. We also discuss the process of getting set up for performance analysis when you when you have content that's running slow.

Here's last week's video about the graphics pipeline:
youtu.be/27Am6QaH_Hc

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD

Shader Book Recommendations
bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Preproduction Optimization Steps - Game Optimization - Episode 3Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45Underwater Caustics - Advanced Materials - Episode 41Particle System Color - Advanced Materials - Episode 53Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10Light Color & Shadow - Custom Lighting Models - Episode 6Combining Signed Distance Fields - Procedural Shapes and Patterns - Episode 3Using Position Data - Shader Graph Basics - Episode 26Fantasy Health Meter Part 2 - Procedural Shapes and Patterns - Episode 20Toon Shader Paint - Shader Graph Basics - Episode 38Detail Normal Mapping - Shader Graph Basics - Episode 13
Ben Cloward |

Preproduction Optimization Steps - Game Optimization - Episode 3

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER