Particle System Opacity - Advanced Materials - Episode 52 @BenCloward
Particle System Opacity - Advanced Materials - Episode 52  @BenCloward
Uploaded May 2024 | Updated September 2026, 3 weeks ago
In this tutorial video for Unreal and Unity, we add opacity controls to our particle system so that the particles can fade in and out instead of popping when they spawn in and die.

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Here's last week's tutorial that shows how to add flipbook animated textures to the particles
youtu.be/IvMA_2DMDFo

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4

#UnrealEngine #shadergraph #Unity
Particle System Opacity - Advanced Materials - Episode 52Introduction to Substrate - Episode 1Animated Flag Part 2 - Advanced Materials - Episode 27Interior Mapping Polish - Shader Graph Basics - Episode 36Using Landscape Grass Masks With PCG - Procedural Content Generation (PCG) - Episode 3Brushed Metal Shader - Advanced Materials - Episode 11Introduction - Advanced Materials - Episode 1Preproduction Optimization Steps - Game Optimization - Episode 3Rock Shader - Advanced Materials - Episode 3Particle System Random Values - Advanced Materials - Episode 45Underwater Caustics - Advanced Materials - Episode 41Particle System Color - Advanced Materials - Episode 53
Ben Cloward |

Particle System Opacity - Advanced Materials - Episode 52

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