Parasite Eve #9 - Soho & Museum Revisit @LunaticScreamer
Parasite Eve #9 - Soho & Museum Revisit  @LunaticScreamer
Uploaded January 2025 | Updated September 2026, 2 weeks ago
Rules for the run:

- EX Mode +4
- Can't use engraved weapon & armor from previous EX Mode runs
- Can't use bonus BP gained from clearing days on an EX Mode run

Link to font hack: romhacking.net/hacks/1950

Day 3 starts with Aya waking up and being able to move around. Grab the Ammo +30 from the chest before heading out the door. Outside is Maeda just casually resting on the pavement, stating he wasn't fazed by Aya telling him to get far away from her. He needs that scientific proof after all!

Daniel eventually pulls up in his police car, stating the roads are basically a ghost town. What better way to get loaded up for dealing with Eve than to ransack a couple shops!

To the east is a pharmacy with a bunch of consumables inside. There's a Defense +1 or 2, PE +1 or 2, Revive, Medicine 2, Medicine 3 (heals 180 hp), and a hidden Cure-M (heals stiffness/paralysis) next to the Medicine 2 chest. I missed that last one, but I do show myself picking it up a bit later.

To the west of the Medicine 2 chest is a room with two more items (CR Evade +1 or 2 & Tool). Feel free to save up before leaving the pharmacy.

As you head towards the gun shop, there's a hidden Trading Card just to the west of Maeda's apartment. This functions just like the Mod Permit to give another slot to a piece of armor or a weapon.

At the gun shop, Daniel has a brilliant plan to get inside...shoot the door (WITH Aya standing in front of Daniel this whole time I might add).

The gun shop has some assorted consumables in it (Bullet Cap +1 or 2, Range +1 or 2, Tool, Ammo +15), but the real good stuff is in the weapons & armor. The sole armor is a Cr Vest 1 which is a good upgrade to make use of.

As for the weapons, there's a Club 2 with a bit of an odd ability that halves your attack power, but also grants Aya a chance to steal an item upon successfully landing a hit.

The second one is a G19 handgun. Basically identical to the rifle from the last day in power, but doesn't take an eternity to start firing shots.

The last weapon is the first of a new weapon type, the M11 machine gun. The AT recharge time is the same as a handgun and the firing rate is the best among all guns. Two problems though....the first being the range isn't the best, but you can always toss a few bonus points into range every now and then to alleviate that a bit.

The main problem though lies with an ability most machine guns come with, one that increases how many bullets are fired equivalent to the gun's rate of fire plus an additional 50% as well as removing the option to choose your enemy target. On a normal playthrough, you could get away with this. The next dungeon for me though is going to be hell on earth and I can't afford to deal with this. Luckily, said dungeon is going to have a much better machine gun for me.

When you're ready to leave, head to the police car, head to the NYPD to unload your inventory and take out whatever you want for the next dungeon. Trust me when I say you're going to want to grab at least one Revive.

Your next destination isn't mentioned directly, but it's the Museum. Since Klamp should have gotten out of the city by now, Maeda wants to run some tests with the equipment in his office.

Long story short with this...lots of mitochondria generating energy means a controlled nucleus. Aya though one ups this by essentially having such a strong system to keep her sane and combustion out of her ways to die.

Oh, and Klamp actually hasn't left the city as he makes a surprise entrance. He makes a big mistake on how not to get threatened by Daniel...leave up some kind of listing on your computer that has Ben & Lorraine's names on it, among others.

Klamp goes full "oh yes I'm evil" mode when Aya mentions the suspect last night calling herself Eve. He suddenly goes all silent and tells everyone to get out. Surely this day couldn't get any worse.

Next time...it gets worse. WAY worse.
Parasite Eve #9 - Soho & Museum RevisitChrono Trigger Enhansa #16 - Reforged DestinyExit Fate #22 - Rescuing ShiroExit Fate #28 - Realm of the Mad KingFinal Fantasy IV Ultima (Rerun) #54 - MarilithAndaron Saga #4 - Northern Raiders IAndaron Saga #29 - Prison Break IIAndaron Saga #17 - Grim Reunion IIAndaron Saga #11 - Nest of TerrorsExit Fate #38 - Fading DreamAndaron Saga #30 - Deceit by Dawn IExit Fate #5 - Harlinton
LunaticScreamer |

Parasite Eve #9 - Soho & Museum Revisit

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