Uploaded June 2021 | Updated September 2026, 1 week ago
In this video I show some weird effects you can get by warping away while teaching the scarecrow a song.
When you pull out the Ocarina in front of Bonooru, the game starts recording the notes you play. By triggering a scene load using a frozen trade timer, you can then keep playing notes without the music staff on screen, bypassing certain restrictions like the 8 notes max length.
After the warp, you can pull out the ocarina and start composing the glitchy song. You can also close the ocarina midway through or load other scenes, the recording will not stop.
It will stop if one of these conditions occurs though:
- You release all buttons when the number of notes you played is a multiple of 4 (if you keep holding the previous button when playing a new note this won't happen)
- You play a sequence of notes that makes the recording fail because it overlaps with an existing ocarina song (it seems like this doesn't happen after you played a bunch of notes, I'm not sure)
- You play too many notes, which also makes the recording fail. The maximum number seems to be 16 for OoT and about 100 for OoT3D.
When you're done playing, use the first condition to stop the recording and "confirm" the song (if the recording fails the song won't be saved). At this point pressing buttons doesn't play sounds until you put the ocarina away.
To hear the song playback, you can talk to Bonooru or simply replay the first 8 notes. The song works correctly to summon Pierre as Adult Link, but there are some limitations:
- As adult, you cannot replay songs longer than 8 notes for Bonooru (well, maybe you can by redoing the glitch idk), so it's best to first save a normal song before using the glitch. In fact, after confirming the scarecrow's song as adult, you can change it as child without having to redo the adult part.
- The glitchy song can't be saved permanently, it'll be lost when reloading a file
If the song you play is only 4 notes long, you won't be able to play it on the ocarina unless you're at a spot where the staff appears automatically. Talking to Bonooru still plays the song correctly.
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In OoT it's also possible to corrupt the ocarina completely by playing specific sequences of notes. I show an example in the video, but I also got it with other sequences that didn't end with a normal song. I'm not knowledgable enough to be able to find what data is being overwritten to cause this behavior, I'll leave that to more expert people :)
Also, I couldn't get the same effect to trigger in OoT3D.
After the corruption, any time you play a note with the ocarina a song will automatically play, often printing the wrong symbols on the staff. The song played depends on which ones you have unlocked; there is a priority order the game follows to find the first song in the list that can actually be played. It would've been cool if you could play songs you don't have, but that doesn't seem to be the case.
In the video I use the memory editor to delete scarecrow song in order to show the other songs, but you can also trigger them simply by not having confirmed the scarecrow's song as adult on your file.
In this video I show some weird effects you can get by warping away while teaching the scarecrow a song.
When you pull out the Ocarina in front of Bonooru, the game starts recording the notes you play. By triggering a scene load using a frozen trade timer, you can then keep playing notes without the music staff on screen, bypassing certain restrictions like the 8 notes max length.
After the warp, you can pull out the ocarina and start composing the glitchy song. You can also close the ocarina midway through or load other scenes, the recording will not stop.
It will stop if one of these conditions occurs though:
- You release all buttons when the number of notes you played is a multiple of 4 (if you keep holding the previous button when playing a new note this won't happen)
- You play a sequence of notes that makes the recording fail because it overlaps with an existing ocarina song (it seems like this doesn't happen after you played a bunch of notes, I'm not sure)
- You play too many notes, which also makes the recording fail. The maximum number seems to be 16 for OoT and about 100 for OoT3D.
When you're done playing, use the first condition to stop the recording and "confirm" the song (if the recording fails the song won't be saved). At this point pressing buttons doesn't play sounds until you put the ocarina away.
To hear the song playback, you can talk to Bonooru or simply replay the first 8 notes. The song works correctly to summon Pierre as Adult Link, but there are some limitations:
- As adult, you cannot replay songs longer than 8 notes for Bonooru (well, maybe you can by redoing the glitch idk), so it's best to first save a normal song before using the glitch. In fact, after confirming the scarecrow's song as adult, you can change it as child without having to redo the adult part.
- The glitchy song can't be saved permanently, it'll be lost when reloading a file
If the song you play is only 4 notes long, you won't be able to play it on the ocarina unless you're at a spot where the staff appears automatically. Talking to Bonooru still plays the song correctly.
______________________________________
In OoT it's also possible to corrupt the ocarina completely by playing specific sequences of notes. I show an example in the video, but I also got it with other sequences that didn't end with a normal song. I'm not knowledgable enough to be able to find what data is being overwritten to cause this behavior, I'll leave that to more expert people :)
Also, I couldn't get the same effect to trigger in OoT3D.
After the corruption, any time you play a note with the ocarina a song will automatically play, often printing the wrong symbols on the staff. The song played depends on which ones you have unlocked; there is a priority order the game follows to find the first song in the list that can actually be played. It would've been cool if you could play songs you don't have, but that doesn't seem to be the case.
In the video I use the memory editor to delete scarecrow song in order to show the other songs, but you can also trigger them simply by not having confirmed the scarecrow's song as adult on your file.



![OoT3D DoT Skip without ZL/FW & Double Defense as Child
Using the new Child Ledge Clip, its finally possible to enter the Kakariko Shooting Gallery as child, without FW. This is significant because a DHWW with the Kakariko from Gallery entrance goes to Inside Ganons Castle.
In the video I show two cool things this allows us to do. Both of them require having explosives before meeting Zelda: they can be obtained either with SRM in GtG (https://youtu.be/gSBBhH6F6uA), or with GIM in BotW, which for now requires Iron Boots NG+.
[Edit: I forgot 2 other methods to get explosives:
Bombs can be obtained from source using a series of glitches, like ISG to enter DC, QPA to break the first wall, and waiting 36 minutes with a Deku Spear to lower the staircase (https://youtu.be/AuBN-0G9bEM).
And another place to get bombchus is Spirit Temple, which requires a TAS-only L-Slide over the river of sand]
The first thing is DoT Skip without Zeldas Lullaby/Farores Wind, by exiting Ganons Castle after the wrong warp and going to the market. The only method to skip the guards during DHWW is with a Ledge Cancel to make the camera pan out enough to cull the guards. After doing this trick, you could get the Odd Poultice as adult, RBA ZL and get FW. This would let you do a cutscene #07 Wrong Warp from Zeldas Courtyard using FW.
The second thing is Double Defense as Child. By reaching the castle with the wrong warp, you can go to Zelda without clearing the Hyrule Castle entrance cutscene. If you then trigger that entrance during DHWW, you will warp to Outside Ganons Castle and cutscene #00 will play. I assume this happens because the game tries to play the HC entrance cutscene by indexing cutscene data with a segment offset, but the scene loaded is different and so stuff is in the wrong place (heres some more info about this: https://wiki.cloudmodding.com/oot/Entrance_Cutscenes
https://wiki.cloudmodding.com/oot/Addresses#Segment_Addresses).
Anyway, once the cutscene ends you can just enter the Fairy Fountain normally. OoT3D DoT Skip without ZL/FW & Double Defense as Child](https://i.ytimg.com/vi/C5_5N7J7zJg/mqdefault.jpg)



![OoT3D Songs Oddities
I show a couple of oddities related to the Song of Storms and the Suns Song.
This time I wrote captions on the video instead of explaining everything in the description. Heres some additional information.
Both of these things work the same in vanilla OoT.
Stealing SoS:
I have no idea what causes the text box thing [edit: heres the explanation https://youtu.be/-hBYC7xm9Nw], but it doesnt work as child in vanilla, so I assume it doesnt in 3D either (it wouldve been so cool if you could do this for Max% Child)
The trick only works if you havent learned SoS normally yet, and you can re-do it infinite times as long as you dont watch the cutscene that starts after the auto-play (but you need to reload the room every time). This makes SoS the fourth song you can learn infinite times I think, the others being Suns Song, Sarias Song and Eponas Song (because you can learn those ones every time you dont have them in the inventory).
Suns Song Storage:
I mentioned this in the video, this trick only works if you play the song in the corridor and then go to Twinrovas room; it doesnt work if you play the song in the first room and then go to Twinrova because opening the door to the corridor somehow cancels the effect. Every other thing I tried (using spells, dying with a fairy, ...) does not cancel it.
Other than Spirit Temple Boss, the only area where the dungeon/overworld state is room dependent is Dampés grave: the windmill room is considered overworld, the other rooms are considered dungeon. In spite of this, the trick does not work there, probably because it requires a door between the rooms. OoT3D Songs Oddities](https://i.ytimg.com/vi/JCSIFqjlNzk/mqdefault.jpg)


