How to beat the Running Man (Marathon race in 00:00) @HylianFreddy
How to beat the Running Man (Marathon race in 00:00)  @HylianFreddy
Uploaded February 2021 | Updated September 2026, 1 week ago
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In this video I show a way to finish the race against the Running Man with a time of 00:00.
There are other videos on YouTube showing the outcome, but they use cheats to do so, while this method works on a legit 3DS copy without cheats (this recording is done via emulators though).

Timestamps:
00:00 Race in OoT (N64)
02:22 Results in OoT (N64)
03:09 Race in OoT3D
06:33 Results in OoT3D

Explanation:
The yellow timer that appears during the race is the same one that's used for Trade Items and the Tower Collapse.

The Running Man doesn't let you start the race if the timer is already in use, and if you get a Trade Item that uses the timer while you are racing, you automatically lose the race.

If you instead go watch the Ganondorf death cutscene, the race isn't canceled even though the timer changes state and starts counting down.

Also, if the race is active, warping with songs or FW will always set the timer value to 3:59, regardless of the current timer state.

This allows you to reach the Lost Woods bridge after the timer expires, getting a recorded time of 00:00.




Going even further, I think it's also possible to get negative timer values: it would require freezing the timer while the race is active, then manipulate it by dying with a heat/underwater timer. It's not even possible to do this on English OoT3D because Gerudo guards are the only way to freeze timers. You could do it on Japanese versions, or on English OoT with Sun's Song, but it would be a hassle.
You can already see what underflown timers look like anyway: they either use the wrong symbols or, in the case of the recorded race time in '3D, they go up to 1 hour and count down from there.
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Hylian Freddy |

How to beat the Running Man (Marathon race in 00:00)

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