Uploaded February 2021 | Updated September 2026, 1 week ago
Turn on captions.
In this video I show a way to finish the race against the Running Man with a time of 00:00.
There are other videos on YouTube showing the outcome, but they use cheats to do so, while this method works on a legit 3DS copy without cheats (this recording is done via emulators though).
Timestamps:
00:00 Race in OoT (N64)
02:22 Results in OoT (N64)
03:09 Race in OoT3D
06:33 Results in OoT3D
Explanation:
The yellow timer that appears during the race is the same one that's used for Trade Items and the Tower Collapse.
The Running Man doesn't let you start the race if the timer is already in use, and if you get a Trade Item that uses the timer while you are racing, you automatically lose the race.
If you instead go watch the Ganondorf death cutscene, the race isn't canceled even though the timer changes state and starts counting down.
Also, if the race is active, warping with songs or FW will always set the timer value to 3:59, regardless of the current timer state.
This allows you to reach the Lost Woods bridge after the timer expires, getting a recorded time of 00:00.
Going even further, I think it's also possible to get negative timer values: it would require freezing the timer while the race is active, then manipulate it by dying with a heat/underwater timer. It's not even possible to do this on English OoT3D because Gerudo guards are the only way to freeze timers. You could do it on Japanese versions, or on English OoT with Sun's Song, but it would be a hassle.
You can already see what underflown timers look like anyway: they either use the wrong symbols or, in the case of the recorded race time in '3D, they go up to 1 hour and count down from there.
Turn on captions.
In this video I show a way to finish the race against the Running Man with a time of 00:00.
There are other videos on YouTube showing the outcome, but they use cheats to do so, while this method works on a legit 3DS copy without cheats (this recording is done via emulators though).
Timestamps:
00:00 Race in OoT (N64)
02:22 Results in OoT (N64)
03:09 Race in OoT3D
06:33 Results in OoT3D
Explanation:
The yellow timer that appears during the race is the same one that's used for Trade Items and the Tower Collapse.
The Running Man doesn't let you start the race if the timer is already in use, and if you get a Trade Item that uses the timer while you are racing, you automatically lose the race.
If you instead go watch the Ganondorf death cutscene, the race isn't canceled even though the timer changes state and starts counting down.
Also, if the race is active, warping with songs or FW will always set the timer value to 3:59, regardless of the current timer state.
This allows you to reach the Lost Woods bridge after the timer expires, getting a recorded time of 00:00.
Going even further, I think it's also possible to get negative timer values: it would require freezing the timer while the race is active, then manipulate it by dying with a heat/underwater timer. It's not even possible to do this on English OoT3D because Gerudo guards are the only way to freeze timers. You could do it on Japanese versions, or on English OoT with Sun's Song, but it would be a hassle.
You can already see what underflown timers look like anyway: they either use the wrong symbols or, in the case of the recorded race time in '3D, they go up to 1 hour and count down from there.


![OoT3D Songs Oddities
I show a couple of oddities related to the Song of Storms and the Suns Song.
This time I wrote captions on the video instead of explaining everything in the description. Heres some additional information.
Both of these things work the same in vanilla OoT.
Stealing SoS:
I have no idea what causes the text box thing [edit: heres the explanation https://youtu.be/-hBYC7xm9Nw], but it doesnt work as child in vanilla, so I assume it doesnt in 3D either (it wouldve been so cool if you could do this for Max% Child)
The trick only works if you havent learned SoS normally yet, and you can re-do it infinite times as long as you dont watch the cutscene that starts after the auto-play (but you need to reload the room every time). This makes SoS the fourth song you can learn infinite times I think, the others being Suns Song, Sarias Song and Eponas Song (because you can learn those ones every time you dont have them in the inventory).
Suns Song Storage:
I mentioned this in the video, this trick only works if you play the song in the corridor and then go to Twinrovas room; it doesnt work if you play the song in the first room and then go to Twinrova because opening the door to the corridor somehow cancels the effect. Every other thing I tried (using spells, dying with a fairy, ...) does not cancel it.
Other than Spirit Temple Boss, the only area where the dungeon/overworld state is room dependent is Dampés grave: the windmill room is considered overworld, the other rooms are considered dungeon. In spite of this, the trick does not work there, probably because it requires a door between the rooms. OoT3D Songs Oddities](https://i.ytimg.com/vi/JCSIFqjlNzk/mqdefault.jpg)






![OoT: Broken Gorons Sword as child [1.0 exclusive]
This allows Max% Child to get a higher upgrade in the adult trade slot and also obtain a new item, Spirit Medallion with RBA. It can only be done on the 1.0 version due to being able to interrupt the put away animation (like for Blank A).
[Edit: it can now be done in any version, even OoT3D (which doesnt need this anyway): https://youtu.be/p5TobxoMAQc]
I found this while researching the stuff I showed in this video (https://youtu.be/0sznvpLTwqs), so you can watch that if youre interested.
Basically this works because if you break the Carpenters boss NPC by interrupting his dialog, hell keep thinking youre talking to him. Using something that makes a choice selection appear (Sarias Song), you can then tell him you selected the first option, which he can only interpret as yes I want to trade in the Poachers saw.
This does not work with other NPCs like King Zora or Fado, so you cant get Eyeball Frog or Poachers Saw the same way.
Explanation of the inputs:
1)Perform DF Canceling normally, so drop a bomb, quickspin, use Dins Fire before the spin disappears, press A the frame before getting hit (2nd explosion frame as child if you shield dropped the bomb).
If you use other methods, like Lens of Truth, remember that you need an item in hand for the next step.
Important thing to note is that you cannot pause buffer the A press, because you cant talk to NPCs out of a buffer.
2)Use a deku nut the frame after pressing A. This will interrupt the put away animation (1.0 exclusivity), canceling the dialog and letting you move around with Speak A. Pressing A now will softlock, but you can pause to remove Speak A if you want.
3) Use any trade item or magic beans in such a way that the carpenter will be culled when you close the text box.
4) Uncull the carpenter and play Sarias Song, then select the first option. If youre too far the collection trigger will still spawn, just get close to him to obtain the sword.
This method to get Speak A works the same as the Open A I had found for chests (Zombie Hovering), so the explanation about the interaction flag is there: https://youtu.be/JSHppr-zWC8.
(Also, you cannot use the 1.0 nut throw to get Zombie Hovering with any chest, because ground jumps disable buttons) OoT: Broken Gorons Sword as child [1.0 exclusive]](https://i.ytimg.com/vi/OnqGraFBuR0/mqdefault.jpg)
