OoT3D Canceling DHWW in burning Kakariko Village (scene setup #04) @HylianFreddy
OoT3D Canceling DHWW in burning Kakariko Village (scene setup #04)  @HylianFreddy
Uploaded April 2019 | Updated September 2026, 1 week ago
I show a way to use loading zones in the scene setup for cutscene #00 in Kakariko Village (first half of the Nocturne cutscene). Most of them are unused/undefined/different from what they should be.

Explanation:
When wrong warping to a cutscene area with Death Hole, the black screen glitch prevents loading zones from working. In order to make them usable again, you need to cancel DHWW, which can be done by playing certain types of cutscenes.
Things that can be used are warp song animations (e.g. Requiem for the Desert Colossus), cutscene triggers (e.g. meeting Ruto inside Jabu Jabu, playing ZL for Darunia in Goron City), and entrance cutscenes (e.g. entering Temple of Time, used in speedruns to make DoT skip viable).

In Kakariko Village, the only thing you can use is the entrance cutscene, which only activates the first time you trigger the loading zone from Hyrule Field to Kakariko: considering that Hyrule Field is itself a cutscene area, you cannot simply enter the village in DHWW, as the loading zone is disabled. It's possible to store the loading zone with FW, but to do so you need to have already triggered it once.

The solution is to enter for the first time with a Void Warp: spawning in the area with FW prevents the entrance cutscene from playing, so you can then reset FW to have it store the loading zone you need.
To do the Void Warp, I used the normal setup for the Hookshot Jump off of Epona (with the ladder near Lake Hylia, I didn't show that part in the video), and used FW when Link was above the slope that's on top of one of the walls surrounding the loading zone, so that after landing, the slope would push him inside. Luckily, the timing for the FW return is lenient in OoT3D, while it's frame perfect (I believe) in OoT N64.

All of the transitions that take to the wrong place are not caused by wrong warping, they're actually coded that way in setup #04. You can learn more about this here: tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Alternate_Scene_Setups
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Hylian Freddy |

OoT3D Canceling DHWW in burning Kakariko Village (scene setup #04)

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