Motorcycle Tire Modeling Using Deformers @JamieHamelSmith
Motorcycle Tire Modeling Using Deformers  @JamieHamelSmith
Uploaded February 2013 | Updated September 2026, 3 hours ago
See the blog post for all the info: jamie3d.com/?p=51977
Instead of a Five Minute Tip this week, I thought I'd produce something a little different. One of the more challenging tasks that I face when modeling a motorcycle (something I've become quite practiced at) is the creation of the tires. Below is a screencast walking you through the process I've recently used. I've also included the downloadable project files for you to play with.
Motorcycle Tire Modeling Using DeformersThe Razorback Part 17 - Tweaking the Upper Arm and KickstandsThe Making of DisconnectedFive Minute Tip - Vertex Weight and DeformersThe Razorback Part 1 - Intro and OverviewThe Razorback Part 48 - Mirroring the Right Arm and Texturing the RotorFive Minute Tip - Light Clipping in Cinema 4DPotted Vine Modeling, Texturing & Rendering (sped up 2x)Align & Snapping Tools in MayaFive Minute Tip - Projecting Splines on a SurfaceThe Razorback Part 34 - Adding Bolts and Clamps to the KickstandsThe Razorback Part 22 - Continuing the Armor Plating
Jamie Hamel-Smith |

Motorcycle Tire Modeling Using Deformers

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