(Mobile) Magma Bound 100% [Insane Demon] by ScorchVx | Geometry Dash @NoxopGD
(Mobile) Magma Bound 100% [Insane Demon] by ScorchVx | Geometry Dash  @NoxopGD
Uploaded December 2020 | Updated September 2026, 59 minutes ago
Sadly had to beat this with the LDM, but there are lots of other videos showcasing this level’s awesomeness!
One of the best insane demons I have played. My experience with this was awesome, this level is incredibly fun to learn and to play from 0. It took me just under an hour, which is way less than usual for a level of this difficulty. I surprisingly only died twice past 40% before beating it, which is something I definitely didn’t expect considering how stressful the ending is.
First, the decoration. I think this is a visual masterpiece, this level truly is one of the best cartoony-art levels I have played. The colors work extremely well together, and I am more than happy that Scorch decided to not only use red for a magma themed level, but also purple, yellow, orange...The black and white outlines which define Scorch’s style couldn’t have been done any better in my opinion, and they do an amazing job at giving this level a very cartoony look. The structuring is also incredibly well executed, with all those rocks and custom objects making it look really unique. Scorch really knows how to give his level a theme; because theming is not just about a background of a few custom objects here and there, a themed level is about the block design, the colors the background - pretty much everything there is. I also need to talk about how alive this level feels: everything is moving, pulsing, shaking, in a way that perfectly fits the song. Sadly, I forgot to enable shake effects, but whatever. I also found the part at 44% to be incredibly cool, and it is such a great example of Scorch’s ability to make unique and well themed parts. Overall, you understand that I think this level is close to perfection. I still have some minor things I don’t like about the decoration, especially the part at 60% which looks really underwhelming considering how good the rest is. I get that it really is a good part to suit the calm part of the song, but I think Scorch could’ve done way more with it. Also, the endscreen looks quite rushed - but whatever, It’s an endscreen.
The gameplay in this level is quite good, although a bit unbalanced. I actually think the first cube which goes from 0% to 14% is the hardest part of the level, as the timings are surprisingly tricky and hard to learn - I think this is only insane demon part. The following part, the spider part, is also pretty hard to learn, but the timings themselves aren’t hard at all, so it’s very consistent from 0. The robot, starting at 32% is a really fun and easy part. The transition into it however is quite annoying, and even though the jump syncs almost perfectly with the song, it really feels unfair to die there because you have next to no time to react. The following part features some of the best gameplay I’ve seen. It flows ridiculously well - especially the cube part at 52%, which is extremely well synced and fun to play. Furthermore, the UFO is also very satisfying - I honestly love orbs UFO gameplay, I really think it’s underrated. My only problem with this whole part is 46%, but even then I don’t think that’s the level’s fault. I died a lot there when practicing and also once from 0, the transition from UFO to ship feels a bit awkward, but I don’t exactly know why, so I assume I wasn’t doing it correctly. Let’s move on to the next part, which is a mini cube starting at 61%. This part is by far the easiest one - I think it’s a nice break. It’s also quite satisfying to do and - like all the other parts - syncs very well. Now, let’s talk about the second and most intense drop. This level is so stressful after 70%, it requires all your attention - mostly because of the x4 speed and the very fast inputs required. The spider at 70% is actually quite easy after some practice, but it is also quite easy to die there. The robot part is unfortunately a bit awkward to play, especially 82% which I died to once from 0, I really do not think fast robot gameplay works very well - it’s incredibly unreadable and overall quite annoying, although it’s not too bad in this level. The level then ends with a very easy and fun slow cube part, which I don’t really have anything to say about.
Overall, this masterpiece was a blast to play and I definitely recommend it. It’s awesome both in terms of visuals and in terms of gameplay. Good luck if you haven’t beaten it yet!

Song name: Classic Pursuit
Artist: cYsmix
Link: newgrounds.com/audio/listen/718171
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(Mobile) "Magma Bound" 100% [Insane Demon] by ScorchVx | Geometry Dash

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