Uploaded July 2022 | Updated September 2026, 6 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsu26vfuUQCeBUQw_iWdyJh6
This is a level I’ve wanted to do for a while now, very happy to have it done. When I started playing it, I was having tons of fun playing the drop and progress was going well. Once I got consistent enough at 39-100%, I started practicing the first 39% and realized that it was absurdly difficult. The ship at 32% eventually got extremely consistent, but the first cube never did. I don’t think I’ve ever struggled this much on a part, I basically had to rely on luck to get past it once in a while from 0%.
Here are the hardest things about this level for me:
- The red orb at 9% is the hardest timing in the level by a long shot in my opinion. You have to hit the green and pink orbs in such a specific way for it to even be possible.
- The blind timings at 11% are quite difficult but they somehow got extremely consistent.
- 14% is incredibly difficult and inconsistent, died there all the time.
- The release at 15% is possibly the most unintuitive timing I’ve ever encountered.
- 16-19% is not that hard but I kept messing up the black orb timings for some reason.
- The blind timings at 21% are very difficult, but they feel really intuitive and the black orb timings are slightly nerfed so this section got consistent after a while.
- 25% is not hard at all but I kept dying there because of nerves.
- The yellow orb at 35% is definitely the hardest timing past 32%, hitting it as early as possible is very difficult.
- The robot staircase at 56% is way harder than it looks, died there a few times from 0%.
- 58-66% is the last hard part of the level in my opinion, especially the wave spam at 66%.
Overall, I had a pretty good time with this level, even though going from 0% was quite frustrating at times. I definitely recommend this level!
Attempts: 8,102
Worst fail: 66%
Enjoyment: 8/10
Easiest parts: 37-52%, 67-100%
Hardest part: 0-32%
Difficulty: Extreme Demon (harder than Auditory Breaker, easier than Erebus — much closer to Erebus though)
Sont: Outlaw
Artist: Creo
Link: newgrounds.com/audio/listen/823812
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsu26vfuUQCeBUQw_iWdyJh6
This is a level I’ve wanted to do for a while now, very happy to have it done. When I started playing it, I was having tons of fun playing the drop and progress was going well. Once I got consistent enough at 39-100%, I started practicing the first 39% and realized that it was absurdly difficult. The ship at 32% eventually got extremely consistent, but the first cube never did. I don’t think I’ve ever struggled this much on a part, I basically had to rely on luck to get past it once in a while from 0%.
Here are the hardest things about this level for me:
- The red orb at 9% is the hardest timing in the level by a long shot in my opinion. You have to hit the green and pink orbs in such a specific way for it to even be possible.
- The blind timings at 11% are quite difficult but they somehow got extremely consistent.
- 14% is incredibly difficult and inconsistent, died there all the time.
- The release at 15% is possibly the most unintuitive timing I’ve ever encountered.
- 16-19% is not that hard but I kept messing up the black orb timings for some reason.
- The blind timings at 21% are very difficult, but they feel really intuitive and the black orb timings are slightly nerfed so this section got consistent after a while.
- 25% is not hard at all but I kept dying there because of nerves.
- The yellow orb at 35% is definitely the hardest timing past 32%, hitting it as early as possible is very difficult.
- The robot staircase at 56% is way harder than it looks, died there a few times from 0%.
- 58-66% is the last hard part of the level in my opinion, especially the wave spam at 66%.
Overall, I had a pretty good time with this level, even though going from 0% was quite frustrating at times. I definitely recommend this level!
Attempts: 8,102
Worst fail: 66%
Enjoyment: 8/10
Easiest parts: 37-52%, 67-100%
Hardest part: 0-32%
Difficulty: Extreme Demon (harder than Auditory Breaker, easier than Erebus — much closer to Erebus though)
Sont: Outlaw
Artist: Creo
Link: newgrounds.com/audio/listen/823812
![(Mobile) Klutz by para [144hz]
Visually speaking, this level is fantastic, I love how clean it looks for the most part. The colors are quite unique and they work incredibly well together. This level looks much better without the LDM, which I used.
I really wanted to enjoy this. Unfortunately, this was overall a relatively frustrating experience.
The first two parts are decently fun, but theyre incredibly easy compared to the rest of the level which makes them a bit boring to play after a while.
The drop starts off with a very difficult cube section that almost feels unfair at times. Some timings felt so awkward, and although it got a lot more consistent after a while, dying to that part got annoying.
The ball part is probably the hardest time I have ever had learning a part, in any level. It is absolutely impossible, at least for me, to understand something like this so I actually counted my clicks for the entire part and I learned when I had to wait between clicks (1, 2, 2, 4, 2, 3, 2, 4, 3, 2, 3; each time I restart the count it means I have to wait for a little bit). As a result, I spent 850 attempts learning this one ball part. At least, it was incredibly consistent after a while.
Im awful at mirrored gameplay, especially wave. With that being said, I dont think I even need to explain why I had a very hard time with the wave part and why it was inconsistent for me.
The last part is brutal. Its incredibly easy to die there, with a few inputs that are absurdly difficult compared to the previous parts. I think I died there 5 or 6 times, definitely couldve been worse. I found this part to be kind of annoying as well, there were some slope bugs and it felt awkward, I cant really explain why.
Overall, this type of gameplay is just not for me. I think its pretty well designed for the most part but I unfortunately didnt have fun with it. The level looks awesome though.
Attempts: 1,809
Enjoyment: 2/10
Song name: -Sinking Feeling-
Artist: Waterflame
Link: https://www.newgrounds.com/audio/listen/719950 (Mobile) Klutz by para [144hz]](https://i.ytimg.com/vi/dHr_eOuWzyI/mqdefault.jpg)
![(Mobile) Thanatophobia by Artumanka & More [60hz]
Let’s start with the good - the decoration. I think the atmosphere is very well done and suits the song perfectly. It’s also pretty varied while keeping a really good cohesion which is somewhat rare in most megacollabs these days. The decoration itself is pretty good, and while it is nothing too impressive, it works and no parts look bad. The color scheme is pretty good, and unlike firework, they executed monochrome really well, with touches of red here and there that make the level so much more interesting to look at than it would be otherwise. The movements, especially at the beginning of the drop, are awesome to look at - they feel so smooth. The endscreen in particular is very impressive, and also fits the atmosphere and theme the creators were going for.
Now, the gameplay...My experience with this level was not good at all. When I first started practicing it, I found it quite fun, because the drop flows incredibly well and syncs almost perfectly. The learning process did take a while though - about 2700 attempts. The real issues appeared when I started playing from 0%. The first ship, which goes from 0% to 10% is one of the most annoying parts I’ve ever played, in any level. You can’t see half of the spikes and each time I died I didn’t even know what I had just died to. Its length makes the level incredibly boring considering you have to go through the part every single attempt. My consistency was not good at all, as I only got past it once in 5 attempts. After that awful part, the level gets significantly easier, with nonetheless one awkward timing at 13%. The following UFO part is very awkward although somewhat easy. After that, the level becomes relatively fun...Well, almost. At 32%, there is a bug that I died to a ridiculous amount of times. Basically, when you start the level, sometimes the frames are aligned in a way that makes is absolutely impossible to pass 32%, because the frame where you need to click simply doesn’t exist. As I said, this only happens sometimes, well, about 50% of the time really, and the only way to fix it is to restart the game. If the frames are aligned correctly this time, I’ll be able to pass 32% all the time. The real problem is that the only way to figure out if the timing is possible is to get to 32% and to see if I die, which is a big waste of time. There’s also one stupidly annoying timing, a red orb which is right before the end of the part. I found myself dying to that one red orb a ton, and it was getting very annoying. This part overall is also quite bad to play because of some saws that are literally invisible - which makes it feel extremely unfair. It ends with a ship part that I do not like because of the way they placed the yellow portal. Following that, we have a slow part that is extremely stressful and awkward to play, although I surprisingly didn’t die too much from 0%, only 4 times if I recall correctly. The blue orb in particular is placed in a very strange way, and the timing feels very unnatural to do. The drop is overall way more fun than the predrop and also slightly easier in my opinion, I think I only died about 10 times past 40%. The transition into the very first ship is absolutely terrible. It requires a very specific and precise click pattern and it doesn’t leave you any time to react. I died 4 times there and it always felt extremely unfair and annoying. The UFO part right after is very easy - it syncs perfectly and the timings themselves aren’t even hard at all. Following this first bit of the drop, the hardest part of the level by a long shot. 56% is absurdly hard, I do not understand how this part made it past the building and verification process - you need to transition into the ball portal in an almost perfect way, and even then you can still die right after. I’m quite surprised I only died 3 times to this part from 0%, as it is genuinely very hard. Right after that, the most fun part of the level by far - this ship/UFO section flows incredibly well and I absolutely enjoyed every second of it. It feels very fair and well playtested - unlike other parts...I found the next part relatively hard, especially the ball from 67% to 69%, which requires very precise timings. As a result, I died at 69% once, but not anywhere else in this part to my surprise. The robot/cube right before the final part is sort of annoying, the last black orb in particular which is pretty awkward. The last part is significantly harder than the previous parts in my opinion, with tight flying and timings. I did die at the first ship which isn’t very surprising, but I didn’t die afterwards. I definitely didn’t expect that considering how hard the last few jumps are. The fact that this very hard part is at the end made it quite stressful to play. I think this is slightly harder than Acu.
Enjoyment: 5/10
Song name: The Experiment
Artist: steampianist
Link: https://www.newgrounds.com/audio/listen/690156 (Mobile) Thanatophobia by Artumanka & More [60hz]](https://i.ytimg.com/vi/dT0DdZuoS8Q/mqdefault.jpg)
![(Mobile) RGB Complete! Erebus by Rustam & Ilrell [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstgVzcq6-1iyT0joixWl8C0
This level felt absolutely impossible when I first started playing it, but it got incredibly consistent after a while. I somehow fluked the level from 70% which was quite unexpected but Im really glad it happened because I couldve died at the drop a million times.
The level is quite fun for the most part, but it gets its difficulty from a few annoying chokepoints:
- The wave click at 5% is insanely hard, potentially the hardest timing in the level.
- The wave at 15% was very inconsistent to begin with but it somehow started to feel weirdly intuitive after a while.
- I hate the pink orbs at 22%. I legitimately could not do them from 0%.
- The straight fly at 30% is incredibly annoying for many different reasons. Dying right before the buildup is obviously very frustrating, but the fact that you cant really see the spikes makes it even worse.
- The blue orb at 60% is quite unfair, I died there over 15 times from 0%. Every single fail at 60% felt like a wasted drop attempt.
- 70% is simply too hard. I thought it would get consistent but it didnt, died there twice from 0%.
Despite those chokepoints, I found most of the level to be incredibly fun, especially the buildup (40%-61%), which is by far the most consistent and enjoyable part once you get used to it. I also love the drop, it is extremely satisfying to play. In terms of difficulty, I think this is undoubtedly the easiest level in the RGB trilogy. I would definitely recommend this level!
Attempts: 9,931
Enjoyment: 8/10
Easiest part: 39-59%
Hardest part: 0-32%
Song: Event Horizon
Artist: xKore
Link: https://www.newgrounds.com/audio/listen/462681 (Mobile) RGB Complete! Erebus by Rustam & Ilrell [144hz]](https://i.ytimg.com/vi/dmcs7KL66pM/mqdefault.jpg)
![(Mobile) Air Tech by Elevens & more [144hz]
Raw footage: https://youtu.be/zVpiuFY6jRI
Extremely fun level, every single part is very satisfying to play and it gets incredibly consistent. The only issue is the ship transition at 21% being quite buggy but other than that its pretty much perfect in my opinion. The waves are significantly harder than the rest of the level but I dont really mind it. I highly recommend this level if youre looking for an entry extreme demon.
Attempts: 901
Worst fail: 80%
Enjoyment: 10/10
Easiest parts: 47-59%, 66-79%, 82-100%
Hardest parts: 21%, 25-32%, 59-65%, 80%
Difficulty: Insane/Extreme Demon
Song: Skystrike
Artist: Hinkik
Link: https://www.newgrounds.com/audio/listen/700355 (Mobile) Air Tech by Elevens & more [144hz]](https://i.ytimg.com/vi/e2fiDHr5M34/mqdefault.jpg)
![(Mobile) Uprise by Blad3M [60hz]
I don’t even know what to say. This level took me 20665 attempts, 6 months and it’s by far the hardest thing I’ve beaten. It’s also easily the worst level I’ve ever played.
Basically, this level just has 4 spikes of difficulty that you need to get past, the last one being the hardest.
- The first ship: This part has an incredibly awkward click pattern that takes a WHILE to get used to. It’s without a doubt the most annoying and inconsistent part in the level, although not the hardest.
- 40-41% : These 2 robot jumps are unbelievably annoying and pretty hard. Then, you have one extremely hard UFO jump that’s harder than it should be because of the speed change.
- 49% : This is the worst transition in the level. You can enter this ship many different ways, and you have very little time to react. This part overall is pretty awkward.
- 59-60-61% : Do I even need to explain? This wave part is why this level is an extreme demon. It’s so ridiculously harder than the rest of the level. The part features some very tight timings, which actually get very consistent; what doesn’t get consistent is the spam parts (mainly 59-60%), where you need to CONSISTENTLY click pretty fast. In total, I died 226 (got this wrong in my comment where I said 225) times at this wave.
Fun fact, when I first started playing this I got 78% after just 1 FAIL at the wave and only 1300 attempts. Since this is after the wave, I literally could’ve beaten this in 1300 attempts and I would’ve loved this level. Sadly, it had to take me an additional 19365 attempts & 225 fails at the wave. This really shows how luck based and inconsistent this level is.
Once you get past all of this terrible stuff, the level is pretty easy, but it’s also easy to die. You should absolutely never play this level, I’m extremely happy that it’s finally over. This is way harder than Acu in my opinion.
To end this description, here are my 226 fails at the wave:
- 58 x8
- 59 x70
- 60 x90
- 61 x33
- 62 x4
- 63 x6
- 64 x5
- 65 x8
- 67 x2
- I also died after the wave once, at 78%.
Thanks for watching. (Mobile) Uprise by Blad3M [60hz]](https://i.ytimg.com/vi/e73tfV6hnp4/mqdefault.jpg)
![(First on mobile) Dark Flare by KeiAs & more [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvMLri7veyd-xm_Kr6DE_2s
This is actually one of my favorite extreme demons, but I did not enjoy playing it at all. I started playing it because I found the gameplay to be hilarious (questionable balancing, invisible portals, bad transitions, and even a remake of ViPriN’s part in HyperSonic), but after a week of playing the level, it drove me insane. Here is everything that got on my nerves:
- The spider click at 16% is not that hard but I kept dying there for some reason.
- The straight fly at 19% is incredibly awkward and easy to mess up.
- The portal spam at 20% is quite inconsistent at first but it becomes very easy after a while. However, the wave part at 21% is insanely annoying, mainly because of the transition into it.
- I don’t know why, but I kept messing up the ship part at 35%, even though I never died there in runs.
- 37-38%…There is A LOT to say here. The transition into the ship portal is incredibly inconsistent and awkward. It is immediately followed by a ship to wave transition (which never ends well) and a wave to ship transition (which is even worse). Definitely the biggest chokepoint in the level for me.
- The gap at 43% is unbelievably awkward and dying there is one of the most frustrating things about this level.
- The gap at 45% is way too difficult and quite unintuitive.
- Dotory’s part was actually much easier than expected. I don’t even think it is the hardest part, although the ship section at 54% is undeniably a massive chokepoint.
- The wave at 60% is already quite difficult, but 61% is honestly one of the worst transitions I’ve encountered in an extreme demon. Words cannot describe how inconsistent and frustrating it is.
- The fixed hitboxes at 63% make this straight fly way harder than it looks, it is incredibly easy to die there.
- The transition at 76% is insanely inconsistent, you sometimes have to do an extra click to avoid a spike and the level leaves you very little time to react to that.
- 80% is not hard but it is easy to mess up with nerves.
- 87% is annoying because of invisible hitboxes and another inconsistent ship to wave transition.
- 93% is beyond unfair, the straight fly is quite difficult with nerves but the transition leaves you no time to react to it, making it significantly harder.
In terms of difficulty, this felt very similar to Artificial Ascent when I first started playing it. Unfortunately, the more you play this level, the harder it gets — I now think it is harder than Erebus. I’m not sure I can recommend this level, but I can see why some people enjoy playing it.
Attempts: 6,418
Enjoyment: 1/10
Easiest parts: 0-18%, 22-33%, 64-75%, 81-86%
Hardest parts: 18-22%, 38%, 45%, 54%, 60-63%
Difficulty: Extreme Demon (harder than Erebus, easier than Yatagarasu)
Song: Disordered worlds
Artist: Xtrullor
Link: https://www.newgrounds.com/audio/listen/486539 (First on mobile) Dark Flare by KeiAs & more [144hz]](https://i.ytimg.com/vi/eB0Kxplgvz0/mqdefault.jpg)
![(Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash
I was expecting this level to be really hard, turns out it’s much easier than it looks. I think this is probably the easiest insane demon that I’ve played, even easier than Tendo or The Furious. This level is also extremely fun, it flows really, really well and all the parts feel fair and are fun to learn. The last wave is pretty evil, but since this is so consistent you should get there pretty often so it’s whatever. I definitely recommend this level.
Attempts: 559
Enjoyment: 10/10
Song name: Bass Knight
Artist: BoomKitty
Link: https://www.newgrounds.com/audio/listen/573454 (Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash](https://i.ytimg.com/vi/er7iv7lAiaI/mqdefault.jpg)
![(Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash
Not that big of a run, but still 28% which is basically as much as the dual (endscreen starts at 93%). I just wanted to get consistent at this ship part and I feel like I am now. The cube part is really easy, and a nice break. My issue is just gonna be the wave part which is insanely hard for me. I don’t know if I want to get 50% from 0 or 48-100% first, but all I know is that the next progress video will be in while...
(also, this video uses ldm and no flash mode)
Song name: Nova Teknologi
Artist: Kyutatsuki
Link: https://www.newgrounds.com/audio/listen/930438 (Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash](https://i.ytimg.com/vi/ezMjyv8lHck/mqdefault.jpg)

![(Mobile) Carnage Mode by Findexi & more [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvQpA3SwKJTu3bNBAoqwDpy
This level is absolutely amazing, definitely one of the most enjoyable extreme demons I’ve played. The gameplay is straightforward and incredibly easy to learn which I really like.
The predrop is quite difficult because of the ship part at 6% but it gets somewhat consistent after a while so it isn’t a major issue. The first drop is incredibly consistent, although it is pretty easy to die at the cube (21%) and Speed’s part (31%). The part at 36% is incredibly satisfying to play and the timings are very fair and consistent. The second drop is probably my favorite part of the level, the ship at 51% was really hard at first but it eventually got consistent. Breaktime is actually decently hard, triple spikes are quite difficult with nerves. The ending (71-100%) is probably the least consistent part of the level but it is fun nonetheless. Finally, the last ship part is extremely easy to mess up, I’m surprised I only died there once.
Overall, this level is fantastic. It seems like many people find it boring to play, which is definitely not the case for me. You get far very often because of how consistent this level is and I love that. Finally, I think this level is balanced incredibly well, I cannot tell which half is harder and I don’t even know what the easiest part is. I definitely recommend it!
Attempts: 3,475
Enjoyment: 10/10
Easiest part: —
Hardest parts: 6-9%, 98%
Difficulty: Extreme Demon (harder than Blade of Justice, easier than Athanatos)
Song: Carnage
Artist: DuoCore
Link: https://www.newgrounds.com/audio/listen/564162 (Mobile) Carnage Mode by Findexi & more [144hz]](https://i.ytimg.com/vi/gisUazXmzoc/mqdefault.jpg)
![(Mobile) Upbeat Universe by DevinCoyote & More [60hz]
Upbeat Universe is a modern megacollab, which is set apart by it’s fantastic execution and consistency. While the level doesn’t seem to follow a specific theme, it’s tied together by the clean modernistic style every part uses. Furthermore, the smooth transitions help linking all the parts very well, although that unfortunately impacts the gameplay rather negatively. I mentioned this level’s great consistency, however some parts manage to outshine the rest, mainly Reki’s and TheCdPre’s parts in my opinion, both featuring incredible colors and remarkably well polished decoration. That being said, I find a few parts to lack a bit of depth, mostly abstort’s and CYT0’s parts. Overall, Upbeat Universe definitely lives up to its song in terms of quality and suits it very well, with aedr’s part being built around a darker color scheme, which the song seems to suggest. It being the only dark part in the level also makes it feel sort of out of place and I do wish some other parts expanded on said color scheme. This level is definitely one of the best modern megacollabs out there in my opinion, note that I used the LDM to avoid lag.
In terms of gameplay, I believe this level is pretty decent; for the most part, it is pretty satisfying to play, with everything past abstort’s part being absolutely fantastic in that regard. Unfortunately, as mentioned before, several transitions feel very unfair. For example, RNBW’s parts begins with two - rather precise - robot timings which get thrown at the player, not leaving much time to react. That being said, most transitions get consistent so it isn’t that big of an issue. My main problem is this level’s balancing: DevinCoyote’s part is way, way harder than the rest, the timings at 29% and 34% in particular feeling unnecessarily hard. Furthermore, abstort’s ship part is incredibly difficult, especially on 60hz. I don’t think it would be a particularly hard part with a higher refresh rate. Those two parts bump up this level’s difficulty significantly and I personally constantly died to them which eventually made the level quite boring despite the fast-paced gameplay. Overall, I would still recommend this level, especially if you’d like to improve your ship skills. Lastly, the last jump is pretty evil, as you can see in the thumbnail...
Attempts: 1526
Enjoyment: 7/10
Song name: House with legs
Artist: cYsmix
Link: https://www.newgrounds.com/audio/listen/718172 (Mobile) Upbeat Universe by DevinCoyote & More [60hz]](https://i.ytimg.com/vi/hCH8J09KdqE/mqdefault.jpg)