(Mobile) Sunset Sandstorm by crohn44 [144hz] @NoxopGD
(Mobile) Sunset Sandstorm by crohn44 [144hz]  @NoxopGD
Uploaded July 2022 | Updated September 2026, 6 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsu26vfuUQCeBUQw_iWdyJh6

This is a level I’ve wanted to do for a while now, very happy to have it done. When I started playing it, I was having tons of fun playing the drop and progress was going well. Once I got consistent enough at 39-100%, I started practicing the first 39% and realized that it was absurdly difficult. The ship at 32% eventually got extremely consistent, but the first cube never did. I don’t think I’ve ever struggled this much on a part, I basically had to rely on luck to get past it once in a while from 0%.
Here are the hardest things about this level for me:
- The red orb at 9% is the hardest timing in the level by a long shot in my opinion. You have to hit the green and pink orbs in such a specific way for it to even be possible.
- The blind timings at 11% are quite difficult but they somehow got extremely consistent.
- 14% is incredibly difficult and inconsistent, died there all the time.
- The release at 15% is possibly the most unintuitive timing I’ve ever encountered.
- 16-19% is not that hard but I kept messing up the black orb timings for some reason.
- The blind timings at 21% are very difficult, but they feel really intuitive and the black orb timings are slightly nerfed so this section got consistent after a while.
- 25% is not hard at all but I kept dying there because of nerves.
- The yellow orb at 35% is definitely the hardest timing past 32%, hitting it as early as possible is very difficult.
- The robot staircase at 56% is way harder than it looks, died there a few times from 0%.
- 58-66% is the last hard part of the level in my opinion, especially the wave spam at 66%.

Overall, I had a pretty good time with this level, even though going from 0% was quite frustrating at times. I definitely recommend this level!

Attempts: 8,102
Worst fail: 66%
Enjoyment: 8/10

Easiest parts: 37-52%, 67-100%
Hardest part: 0-32%
Difficulty: Extreme Demon (harder than Auditory Breaker, easier than Erebus — much closer to Erebus though)

Sont: Outlaw
Artist: Creo
Link: newgrounds.com/audio/listen/823812
(Mobile) Sunset Sandstorm by crohn44 [144hz](Mobile) Klutz by para [144hz](Mobile) Thanatophobia by Artumanka & More [60hz](Mobile) RGB Complete! Erebus by Rustam & Ilrell [144hz](Mobile) Air Tech by Elevens & more [144hz](Mobile) Uprise by Blad3M [60hz](First on mobile) Dark Flare by KeiAs & more [144hz](Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash(Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash(300th demon) KerryTheLevel by KerryTheBall | Geometry Dash(Mobile) Carnage Mode by Findexi & more [144hz](Mobile) Upbeat Universe by DevinCoyote & More [60hz]
Noxop |

(Mobile) Sunset Sandstorm by crohn44 [144hz]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER