(First on mobile) Dark Flare by KeiAs & more [144hz] @NoxopGD
(First on mobile) Dark Flare by KeiAs & more [144hz]  @NoxopGD
Uploaded June 2022 | Updated September 2026, 3 days ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvMLri7veyd-xm_Kr6DE_2s

This is actually one of my favorite extreme demons, but I did not enjoy playing it at all. I started playing it because I found the gameplay to be hilarious (questionable balancing, invisible portals, bad transitions, and even a remake of ViPriN’s part in HyperSonic), but after a week of playing the level, it drove me insane. Here is everything that got on my nerves:
- The spider click at 16% is not that hard but I kept dying there for some reason.
- The straight fly at 19% is incredibly awkward and easy to mess up.
- The portal spam at 20% is quite inconsistent at first but it becomes very easy after a while. However, the wave part at 21% is insanely annoying, mainly because of the transition into it.
- I don’t know why, but I kept messing up the ship part at 35%, even though I never died there in runs.
- 37-38%…There is A LOT to say here. The transition into the ship portal is incredibly inconsistent and awkward. It is immediately followed by a ship to wave transition (which never ends well) and a wave to ship transition (which is even worse). Definitely the biggest chokepoint in the level for me.
- The gap at 43% is unbelievably awkward and dying there is one of the most frustrating things about this level.
- The gap at 45% is way too difficult and quite unintuitive.
- Dotory’s part was actually much easier than expected. I don’t even think it is the hardest part, although the ship section at 54% is undeniably a massive chokepoint.
- The wave at 60% is already quite difficult, but 61% is honestly one of the worst transitions I’ve encountered in an extreme demon. Words cannot describe how inconsistent and frustrating it is.
- The fixed hitboxes at 63% make this straight fly way harder than it looks, it is incredibly easy to die there.
- The transition at 76% is insanely inconsistent, you sometimes have to do an extra click to avoid a spike and the level leaves you very little time to react to that.
- 80% is not hard but it is easy to mess up with nerves.
- 87% is annoying because of invisible hitboxes and another inconsistent ship to wave transition.
- 93% is beyond unfair, the straight fly is quite difficult with nerves but the transition leaves you no time to react to it, making it significantly harder.

In terms of difficulty, this felt very similar to Artificial Ascent when I first started playing it. Unfortunately, the more you play this level, the harder it gets — I now think it is harder than Erebus. I’m not sure I can recommend this level, but I can see why some people enjoy playing it.

Attempts: 6,418
Enjoyment: 1/10

Easiest parts: 0-18%, 22-33%, 64-75%, 81-86%
Hardest parts: 18-22%, 38%, 45%, 54%, 60-63%
Difficulty: Extreme Demon (harder than Erebus, easier than Yatagarasu)

Song: Disordered worlds
Artist: Xtrullor
Link: newgrounds.com/audio/listen/486539
(First on mobile) Dark Flare by KeiAs & more [144hz](Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash(Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash(300th demon) KerryTheLevel by KerryTheBall | Geometry Dash(Mobile) Carnage Mode by Findexi & more [144hz](Mobile) Upbeat Universe by DevinCoyote & More [60hz]1000 coins - In Silico by Rafer (Demon, 3 Coins) | Geometry DashMy hardest challenge...(Mobile) Black Blizzard by KrmaL(First on mobile) Reanimate by Ilnm & more [144hz](Mobile) Bichromatic 100% [Insane Demon] by epicgmdman | Geometry DashMy favorite easy demon in the game... - Geometry Dash
Noxop |

(First on mobile) Dark Flare by KeiAs & more [144hz]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER