(Mobile) Thanatophobia by Artumanka & More [60hz] @NoxopGD
(Mobile) Thanatophobia by Artumanka & More [60hz]  @NoxopGD
Uploaded December 2020 | Updated September 2026, 55 minutes ago
Let’s start with the good - the decoration. I think the atmosphere is very well done and suits the song perfectly. It’s also pretty varied while keeping a really good cohesion which is somewhat rare in most megacollabs these days. The decoration itself is pretty good, and while it is nothing too impressive, it works and no parts look bad. The color scheme is pretty good, and unlike firework, they executed monochrome really well, with touches of red here and there that make the level so much more interesting to look at than it would be otherwise. The movements, especially at the beginning of the drop, are awesome to look at - they feel so smooth. The endscreen in particular is very impressive, and also fits the atmosphere and theme the creators were going for.
Now, the gameplay...My experience with this level was not good at all. When I first started practicing it, I found it quite fun, because the drop flows incredibly well and syncs almost perfectly. The learning process did take a while though - about 2700 attempts. The real issues appeared when I started playing from 0%. The first ship, which goes from 0% to 10% is one of the most annoying parts I’ve ever played, in any level. You can’t see half of the spikes and each time I died I didn’t even know what I had just died to. Its length makes the level incredibly boring considering you have to go through the part every single attempt. My consistency was not good at all, as I only got past it once in 5 attempts. After that awful part, the level gets significantly easier, with nonetheless one awkward timing at 13%. The following UFO part is very awkward although somewhat easy. After that, the level becomes relatively fun...Well, almost. At 32%, there is a bug that I died to a ridiculous amount of times. Basically, when you start the level, sometimes the frames are aligned in a way that makes is absolutely impossible to pass 32%, because the frame where you need to click simply doesn’t exist. As I said, this only happens sometimes, well, about 50% of the time really, and the only way to fix it is to restart the game. If the frames are aligned correctly this time, I’ll be able to pass 32% all the time. The real problem is that the only way to figure out if the timing is possible is to get to 32% and to see if I die, which is a big waste of time. There’s also one stupidly annoying timing, a red orb which is right before the end of the part. I found myself dying to that one red orb a ton, and it was getting very annoying. This part overall is also quite bad to play because of some saws that are literally invisible - which makes it feel extremely unfair. It ends with a ship part that I do not like because of the way they placed the yellow portal. Following that, we have a slow part that is extremely stressful and awkward to play, although I surprisingly didn’t die too much from 0%, only 4 times if I recall correctly. The blue orb in particular is placed in a very strange way, and the timing feels very unnatural to do. The drop is overall way more fun than the predrop and also slightly easier in my opinion, I think I only died about 10 times past 40%. The transition into the very first ship is absolutely terrible. It requires a very specific and precise click pattern and it doesn’t leave you any time to react. I died 4 times there and it always felt extremely unfair and annoying. The UFO part right after is very easy - it syncs perfectly and the timings themselves aren’t even hard at all. Following this first bit of the drop, the hardest part of the level by a long shot. 56% is absurdly hard, I do not understand how this part made it past the building and verification process - you need to transition into the ball portal in an almost perfect way, and even then you can still die right after. I’m quite surprised I only died 3 times to this part from 0%, as it is genuinely very hard. Right after that, the most fun part of the level by far - this ship/UFO section flows incredibly well and I absolutely enjoyed every second of it. It feels very fair and well playtested - unlike other parts...I found the next part relatively hard, especially the ball from 67% to 69%, which requires very precise timings. As a result, I died at 69% once, but not anywhere else in this part to my surprise. The robot/cube right before the final part is sort of annoying, the last black orb in particular which is pretty awkward. The last part is significantly harder than the previous parts in my opinion, with tight flying and timings. I did die at the first ship which isn’t very surprising, but I didn’t die afterwards. I definitely didn’t expect that considering how hard the last few jumps are. The fact that this very hard part is at the end made it quite stressful to play. I think this is slightly harder than Acu.
Enjoyment: 5/10

Song name: The Experiment
Artist: steampianist
Link: newgrounds.com/audio/listen/690156
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(Mobile) Thanatophobia by Artumanka & More [60hz]

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