Uploaded September 2022 | Updated September 2026, 2 hours ago
Raw footage: youtu.be/zVpiuFY6jRI
Extremely fun level, every single part is very satisfying to play and it gets incredibly consistent. The only issue is the ship transition at 21% being quite buggy but other than that it's pretty much perfect in my opinion. The waves are significantly harder than the rest of the level but I don't really mind it. I highly recommend this level if you're looking for an entry extreme demon.
Attempts: 901
Worst fail: 80%
Enjoyment: 10/10
Easiest parts: 47-59%, 66-79%, 82-100%
Hardest parts: 21%, 25-32%, 59-65%, 80%
Difficulty: Insane/Extreme Demon
Song: Skystrike
Artist: Hinkik
Link: newgrounds.com/audio/listen/700355
Raw footage: youtu.be/zVpiuFY6jRI
Extremely fun level, every single part is very satisfying to play and it gets incredibly consistent. The only issue is the ship transition at 21% being quite buggy but other than that it's pretty much perfect in my opinion. The waves are significantly harder than the rest of the level but I don't really mind it. I highly recommend this level if you're looking for an entry extreme demon.
Attempts: 901
Worst fail: 80%
Enjoyment: 10/10
Easiest parts: 47-59%, 66-79%, 82-100%
Hardest parts: 21%, 25-32%, 59-65%, 80%
Difficulty: Insane/Extreme Demon
Song: Skystrike
Artist: Hinkik
Link: newgrounds.com/audio/listen/700355
![(Mobile) Uprise by Blad3M [60hz]
I don’t even know what to say. This level took me 20665 attempts, 6 months and it’s by far the hardest thing I’ve beaten. It’s also easily the worst level I’ve ever played.
Basically, this level just has 4 spikes of difficulty that you need to get past, the last one being the hardest.
- The first ship: This part has an incredibly awkward click pattern that takes a WHILE to get used to. It’s without a doubt the most annoying and inconsistent part in the level, although not the hardest.
- 40-41% : These 2 robot jumps are unbelievably annoying and pretty hard. Then, you have one extremely hard UFO jump that’s harder than it should be because of the speed change.
- 49% : This is the worst transition in the level. You can enter this ship many different ways, and you have very little time to react. This part overall is pretty awkward.
- 59-60-61% : Do I even need to explain? This wave part is why this level is an extreme demon. It’s so ridiculously harder than the rest of the level. The part features some very tight timings, which actually get very consistent; what doesn’t get consistent is the spam parts (mainly 59-60%), where you need to CONSISTENTLY click pretty fast. In total, I died 226 (got this wrong in my comment where I said 225) times at this wave.
Fun fact, when I first started playing this I got 78% after just 1 FAIL at the wave and only 1300 attempts. Since this is after the wave, I literally could’ve beaten this in 1300 attempts and I would’ve loved this level. Sadly, it had to take me an additional 19365 attempts & 225 fails at the wave. This really shows how luck based and inconsistent this level is.
Once you get past all of this terrible stuff, the level is pretty easy, but it’s also easy to die. You should absolutely never play this level, I’m extremely happy that it’s finally over. This is way harder than Acu in my opinion.
To end this description, here are my 226 fails at the wave:
- 58 x8
- 59 x70
- 60 x90
- 61 x33
- 62 x4
- 63 x6
- 64 x5
- 65 x8
- 67 x2
- I also died after the wave once, at 78%.
Thanks for watching. (Mobile) Uprise by Blad3M [60hz]](https://i.ytimg.com/vi/e73tfV6hnp4/mqdefault.jpg)
![(First on mobile) Dark Flare by KeiAs & more [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvMLri7veyd-xm_Kr6DE_2s
This is actually one of my favorite extreme demons, but I did not enjoy playing it at all. I started playing it because I found the gameplay to be hilarious (questionable balancing, invisible portals, bad transitions, and even a remake of ViPriN’s part in HyperSonic), but after a week of playing the level, it drove me insane. Here is everything that got on my nerves:
- The spider click at 16% is not that hard but I kept dying there for some reason.
- The straight fly at 19% is incredibly awkward and easy to mess up.
- The portal spam at 20% is quite inconsistent at first but it becomes very easy after a while. However, the wave part at 21% is insanely annoying, mainly because of the transition into it.
- I don’t know why, but I kept messing up the ship part at 35%, even though I never died there in runs.
- 37-38%…There is A LOT to say here. The transition into the ship portal is incredibly inconsistent and awkward. It is immediately followed by a ship to wave transition (which never ends well) and a wave to ship transition (which is even worse). Definitely the biggest chokepoint in the level for me.
- The gap at 43% is unbelievably awkward and dying there is one of the most frustrating things about this level.
- The gap at 45% is way too difficult and quite unintuitive.
- Dotory’s part was actually much easier than expected. I don’t even think it is the hardest part, although the ship section at 54% is undeniably a massive chokepoint.
- The wave at 60% is already quite difficult, but 61% is honestly one of the worst transitions I’ve encountered in an extreme demon. Words cannot describe how inconsistent and frustrating it is.
- The fixed hitboxes at 63% make this straight fly way harder than it looks, it is incredibly easy to die there.
- The transition at 76% is insanely inconsistent, you sometimes have to do an extra click to avoid a spike and the level leaves you very little time to react to that.
- 80% is not hard but it is easy to mess up with nerves.
- 87% is annoying because of invisible hitboxes and another inconsistent ship to wave transition.
- 93% is beyond unfair, the straight fly is quite difficult with nerves but the transition leaves you no time to react to it, making it significantly harder.
In terms of difficulty, this felt very similar to Artificial Ascent when I first started playing it. Unfortunately, the more you play this level, the harder it gets — I now think it is harder than Erebus. I’m not sure I can recommend this level, but I can see why some people enjoy playing it.
Attempts: 6,418
Enjoyment: 1/10
Easiest parts: 0-18%, 22-33%, 64-75%, 81-86%
Hardest parts: 18-22%, 38%, 45%, 54%, 60-63%
Difficulty: Extreme Demon (harder than Erebus, easier than Yatagarasu)
Song: Disordered worlds
Artist: Xtrullor
Link: https://www.newgrounds.com/audio/listen/486539 (First on mobile) Dark Flare by KeiAs & more [144hz]](https://i.ytimg.com/vi/eB0Kxplgvz0/mqdefault.jpg)
![(Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash
I was expecting this level to be really hard, turns out it’s much easier than it looks. I think this is probably the easiest insane demon that I’ve played, even easier than Tendo or The Furious. This level is also extremely fun, it flows really, really well and all the parts feel fair and are fun to learn. The last wave is pretty evil, but since this is so consistent you should get there pretty often so it’s whatever. I definitely recommend this level.
Attempts: 559
Enjoyment: 10/10
Song name: Bass Knight
Artist: BoomKitty
Link: https://www.newgrounds.com/audio/listen/573454 (Mobile) LightWave 100% [Insane Demon] by Splenetic | Geometry Dash](https://i.ytimg.com/vi/er7iv7lAiaI/mqdefault.jpg)
![(Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash
Not that big of a run, but still 28% which is basically as much as the dual (endscreen starts at 93%). I just wanted to get consistent at this ship part and I feel like I am now. The cube part is really easy, and a nice break. My issue is just gonna be the wave part which is insanely hard for me. I don’t know if I want to get 50% from 0 or 48-100% first, but all I know is that the next progress video will be in while...
(also, this video uses ldm and no flash mode)
Song name: Nova Teknologi
Artist: Kyutatsuki
Link: https://www.newgrounds.com/audio/listen/930438 (Mobile) Ecstasy 22-50% [Extreme Demon] by SleyGD | Geometry Dash](https://i.ytimg.com/vi/ezMjyv8lHck/mqdefault.jpg)

![(Mobile) Carnage Mode by Findexi & more [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvQpA3SwKJTu3bNBAoqwDpy
This level is absolutely amazing, definitely one of the most enjoyable extreme demons I’ve played. The gameplay is straightforward and incredibly easy to learn which I really like.
The predrop is quite difficult because of the ship part at 6% but it gets somewhat consistent after a while so it isn’t a major issue. The first drop is incredibly consistent, although it is pretty easy to die at the cube (21%) and Speed’s part (31%). The part at 36% is incredibly satisfying to play and the timings are very fair and consistent. The second drop is probably my favorite part of the level, the ship at 51% was really hard at first but it eventually got consistent. Breaktime is actually decently hard, triple spikes are quite difficult with nerves. The ending (71-100%) is probably the least consistent part of the level but it is fun nonetheless. Finally, the last ship part is extremely easy to mess up, I’m surprised I only died there once.
Overall, this level is fantastic. It seems like many people find it boring to play, which is definitely not the case for me. You get far very often because of how consistent this level is and I love that. Finally, I think this level is balanced incredibly well, I cannot tell which half is harder and I don’t even know what the easiest part is. I definitely recommend it!
Attempts: 3,475
Enjoyment: 10/10
Easiest part: —
Hardest parts: 6-9%, 98%
Difficulty: Extreme Demon (harder than Blade of Justice, easier than Athanatos)
Song: Carnage
Artist: DuoCore
Link: https://www.newgrounds.com/audio/listen/564162 (Mobile) Carnage Mode by Findexi & more [144hz]](https://i.ytimg.com/vi/gisUazXmzoc/mqdefault.jpg)
![(Mobile) Upbeat Universe by DevinCoyote & More [60hz]
Upbeat Universe is a modern megacollab, which is set apart by it’s fantastic execution and consistency. While the level doesn’t seem to follow a specific theme, it’s tied together by the clean modernistic style every part uses. Furthermore, the smooth transitions help linking all the parts very well, although that unfortunately impacts the gameplay rather negatively. I mentioned this level’s great consistency, however some parts manage to outshine the rest, mainly Reki’s and TheCdPre’s parts in my opinion, both featuring incredible colors and remarkably well polished decoration. That being said, I find a few parts to lack a bit of depth, mostly abstort’s and CYT0’s parts. Overall, Upbeat Universe definitely lives up to its song in terms of quality and suits it very well, with aedr’s part being built around a darker color scheme, which the song seems to suggest. It being the only dark part in the level also makes it feel sort of out of place and I do wish some other parts expanded on said color scheme. This level is definitely one of the best modern megacollabs out there in my opinion, note that I used the LDM to avoid lag.
In terms of gameplay, I believe this level is pretty decent; for the most part, it is pretty satisfying to play, with everything past abstort’s part being absolutely fantastic in that regard. Unfortunately, as mentioned before, several transitions feel very unfair. For example, RNBW’s parts begins with two - rather precise - robot timings which get thrown at the player, not leaving much time to react. That being said, most transitions get consistent so it isn’t that big of an issue. My main problem is this level’s balancing: DevinCoyote’s part is way, way harder than the rest, the timings at 29% and 34% in particular feeling unnecessarily hard. Furthermore, abstort’s ship part is incredibly difficult, especially on 60hz. I don’t think it would be a particularly hard part with a higher refresh rate. Those two parts bump up this level’s difficulty significantly and I personally constantly died to them which eventually made the level quite boring despite the fast-paced gameplay. Overall, I would still recommend this level, especially if you’d like to improve your ship skills. Lastly, the last jump is pretty evil, as you can see in the thumbnail...
Attempts: 1526
Enjoyment: 7/10
Song name: House with legs
Artist: cYsmix
Link: https://www.newgrounds.com/audio/listen/718172 (Mobile) Upbeat Universe by DevinCoyote & More [60hz]](https://i.ytimg.com/vi/hCH8J09KdqE/mqdefault.jpg)



![(First on mobile) Reanimate by Ilnm & more [144hz]
Raw footage: https://youtu.be/aotngb0-5IY
Visually, I think this is one of the best extreme demons in the game. The decoration looks absolutely phenomenal throughout the entire level, the second drop in particular looks insanely good. Every single part captures the song’s intensity extremely well and that is mostly why I love this level so much. I recommend checking out this level in full detail as I had to use the LDM: https://youtu.be/qXEGWphrfxg
In terms of gameplay, this level is relatively good but it definitely isn’t perfect. First of all, the balancing is quite weird; 40-100% is incredibly consistent and easy after learning it while the first 40% is quite difficult and inconsistent — I only got past 40% 3 times from 0% and fluked the level from 57%. Moreover, the duals are unimaginably hard to learn and they never get 100% consistent which can get annoying from 0%. The predrop is also full of awkward and inconsistent timings that get a bit frustrating after a while. Lastly, I’d like to mention how learny this level is: I spent about 5 hours learning the whole thing, it honestly felt like I was playing memory demon and that’s where most of the difficulty comes from. This isn’t necessarily a bad thing but it isn’t the type of gameplay I enjoy the most personally. I still had a good time playing this level and I definitely recommend it.
Attempts: 1,597
Enjoyment: 8/10
Easiest part: The second half
Hardest part: The duals
Difficulty: Extreme Demon (harder than Myocardia, easier than Cataclysm)
Song: Reanimate
Artist: Warak
Link: https://youtu.be/zKCe1cA9Eb8 (First on mobile) Reanimate by Ilnm & more [144hz]](https://i.ytimg.com/vi/hwa812L2q-U/mqdefault.jpg)