Uploaded April 2024 | Updated September 2026, 1 week ago
I've been working on some datapacks showcasing all the new technical features in 1.20.5. Accidentally made some very spicy nuggets!
I've been working on some datapacks showcasing all the new technical features in 1.20.5. Accidentally made some very spicy nuggets!
![Rage Potion in Minecraft using Command Blocks
Questions about this episode or want help on your own Minecraft creations? Join the Command Block Cove on Discord: https://discord.gg/Vr9vfP6EqH
This week, were creating a rage potion in Minecraft. This is a potion that will cause mobs to attack other, nearby mobs.
The Bad Luck effect does not occur naturally in Minecraft, and only impacts player luck while fishing. This makes it a convenient choice for custom potion effects.
The same technique of using a modified snowball can still be used without a potion to enrage mobs against other specific mobs and players.
Here are the commands used in this episode:
Command 1 - Create Rage Potions:
execute as @e[type=item,nbt={Item:{id:minecraft:poisonous_potato}}] at @s if block ~ ~ ~ minecraft:water_cauldron[level=3] if block ~ ~-1 ~ minecraft:soul_campfire[lit=true] as @e[type=item,nbt={Item:{id:minecraft:lingering_potion,tag:{Potion:minecraft:harming}}},distance=0..1,sort=nearest,limit=3] run data merge entity @s {Item:{tag:{Potion:,CustomPotionEffects:[{Id:27,Duration:20,ShowParticles:0b,Amplifier:0b}],CustomPotionColor:11023616,display:{Name:{text:Rage Potion,italic:false}}}},Motion:[0.0d,0.5d,0.0d]}
Command 2 - Destroy Extra Ingredients:
execute as @e[type=item,nbt={Item:{id:minecraft:poisonous_potato}}] at @s if entity @e[type=item,nbt={Item:{tag:{CustomPotionColor:11023616}}},distance=0..1] run kill @s
Command 3 - Modify Rage Area Effect Cloud:
execute as @e[type=minecraft:area_effect_cloud,nbt={Age:0,Effects:[{Id:27,Amplifier:0b}]}] run data merge entity @s {Radius:5.0f,RadiusOnUse:0.0f,RadiusPerTick:-0.1f,ReapplicationDelay:200,Particle:minecraft:angry_villager ~ ~ ~ 0 0 0 0 0 normal}
Command 4 - Summon the Rage Snowball:
execute as @e[nbt={ActiveEffects:[{Id:27,Amplifier:0b,Duration:19}]}] at @s run summon minecraft:snowball ~ ~5 ~ {Motion:[0.0d,-1.0d,0.0d],Item:{id:minecraft:nether_wart,Count:1b},Tags:[rage_snowball]}
Command 5 - Change Rage Snowballs Owner:
execute as @e[tag=rage_snowball] at @s positioned ~ ~-5 ~ run data modify entity @s Owner set from entity @e[type=!player,nbt={DeathTime:0s},distance=0.5..25.0,sort=nearest,limit=1] UUID
Chapters:
0:00 - Intro
2:45 - Command 1
4:39 - Command 2
5:06 - Command 3
6:45 - Command 4
7:48 - Command 5
9:12 - Outro Rage Potion in Minecraft using Command Blocks](https://i.ytimg.com/vi/URUo6kcIMC4/mqdefault.jpg)


![Command Deep Dive - Cupids Arrows
Questions about this episode or want help on your own Minecraft creations? Join the Command Block Cove on Discord: https://discord.gg/Vr9vfP6EqH
This episode, were taking a closer look at Cupids Arrows in Minecraft. These custom tipped arrows dont do any damage and will make breedable mobs act like theyve just been fed.
Check out the original episode here: https://youtu.be/-FqsZJZ6SOs
Commands used in this creation:
Command 1 - Summon Custom Arrows
execute as @e[type=arrow,nbt={inBlockState:{Name:minecraft:hay_block}}] if entity @e[type=minecraft:area_effect_cloud,nbt={Potion:minecraft:healing},distance=0..4] store result entity @s life short 1201 run summon minecraft:item ~ ~ ~ {Item:{id:minecraft:tipped_arrow,Count:1b,tag:{CustomPotionEffects:[{Id:26,Duration:1,ShowParticles:0b,Amplifier:0b}],CustomPotionColor:16711752,CustomModelData:1077417179,display:{Name:{text:Cupids Arrow,italic:false}}}},Motion:[0.0d,0.5d,0.0d]}
Command 2 - Modify Arrow in Flight
execute as @e[type=arrow,nbt={Color:16711752},nbt=!{damage:0.0d}] run data merge entity @s {Owner:[],damage:0.0d,SoundEvent:minecraft:entity.illusioner.cast_spell}
Command 3 - Modify Mob Data
execute as @e[nbt={ActiveEffects:[{Id:26,Amplifier:0b}]}] run data merge entity @s {InLove:600,HurtByTimestamp:0}
Command 4 - Summon Heart Particles
execute at @e[nbt={InLove:600,ActiveEffects:[{Id:26,Amplifier:0b}]}] run particle minecraft:heart ~ ~ ~ 1 1 1 1 30 normal
Command 5 - Kill Arrow in Ground
kill @e[type=arrow,nbt={Color:16711752,inGround:1b}]
Chapters:
0:00 - Command 1
3:35 - Command 2
5:44 - Command 3
6:43 - Command 4
7:11 - Command 5
8:00 - Outro Command Deep Dive - Cupids Arrows](https://i.ytimg.com/vi/YW2bpsTnlUc/mqdefault.jpg)






![Adding a charged jump to Minecraft with just 5 commands
This week on Five Block Fridays, were creating a charged jump feature using just 5 command blocks.
If you want to add different levels of charging, just copy blocks 4 and 5, changing the crouch timer value and level of jump boost or pitch of the tone.
If you want the jump boost to persist as long as the player stays crouched, replace crouch_timer=20 in command 5 with crouch_timer=20...
Heres the commands used in this video:
Command 1 - Scoreboard Setup:
scoreboard objectives add crouch_timer minecraft.custom:minecraft.sneak_time
Command 2 - Score Reset:
execute as @p at @s anchored eyes positioned ^ ^ ^ unless entity @s[distance=1.0..1.5,nbt={OnGround:1b}] run scoreboard players set @s crouch_timer 0
Command 3 - Effect Clearing:
effect clear @a[scores={crouch_timer=0..19},nbt={ActiveEffects:[{Id:8,ShowParticles:0b}]},nbt=!{ActiveEffects:[{Id:8,ShowParticles:1b}]}] minecraft:jump_boost
Command 4 - Jump Charged Tone:
execute as @a[scores={crouch_timer=20},nbt=!{Inventory:[{Slot:101b}]}] at @s run playsound minecraft:block.note_block.bass player @s ~ ~ ~ 1 1 1
Command 5 - Adding Effect:
effect give @a[scores={crouch_timer=20},nbt=!{Inventory:[{Slot:101b}]}] minecraft:jump_boost 1 1 true
Chapters:
0:00 Preview
0:15 Overview & Demo
2:14 Command 1
2:36 Command 2
4:26 Command 3
5:36 Command 4
6:46 Command 5
7:34 Outro Adding a charged jump to Minecraft with just 5 commands](https://i.ytimg.com/vi/abfstF8_AtE/mqdefault.jpg)