Uploaded January 2025 | Updated September 2026, 1 week ago
Get the datapack on Modrinth: modrinth.com/datapack/glamour-table
Plan your paintable textures with the helper app: dqwertyc.github.io/glamour-table
Special thanks to Arubik for their work on prettifying the web app!
For support, join the Command Block Cove on Discord: discord.com/invite/Vr9vfP6EqH
This datapack uses some of the new data-driven texture features to create editable textures. With the updates to CustomModelData, instead of each item having a single custom model id, they can now have arrays of all sorts of different values. This allows the item's texture to be effectively stored within its components. I'm hoping to do a technical deep-dive on some of the new texture features, but it'll probably be a while before that comes out.
Get the datapack on Modrinth: modrinth.com/datapack/glamour-table
Plan your paintable textures with the helper app: dqwertyc.github.io/glamour-table
Special thanks to Arubik for their work on prettifying the web app!
For support, join the Command Block Cove on Discord: discord.com/invite/Vr9vfP6EqH
This datapack uses some of the new data-driven texture features to create editable textures. With the updates to CustomModelData, instead of each item having a single custom model id, they can now have arrays of all sorts of different values. This allows the item's texture to be effectively stored within its components. I'm hoping to do a technical deep-dive on some of the new texture features, but it'll probably be a while before that comes out.




![Adding a charged jump to Minecraft with just 5 commands
This week on Five Block Fridays, were creating a charged jump feature using just 5 command blocks.
If you want to add different levels of charging, just copy blocks 4 and 5, changing the crouch timer value and level of jump boost or pitch of the tone.
If you want the jump boost to persist as long as the player stays crouched, replace crouch_timer=20 in command 5 with crouch_timer=20...
Heres the commands used in this video:
Command 1 - Scoreboard Setup:
scoreboard objectives add crouch_timer minecraft.custom:minecraft.sneak_time
Command 2 - Score Reset:
execute as @p at @s anchored eyes positioned ^ ^ ^ unless entity @s[distance=1.0..1.5,nbt={OnGround:1b}] run scoreboard players set @s crouch_timer 0
Command 3 - Effect Clearing:
effect clear @a[scores={crouch_timer=0..19},nbt={ActiveEffects:[{Id:8,ShowParticles:0b}]},nbt=!{ActiveEffects:[{Id:8,ShowParticles:1b}]}] minecraft:jump_boost
Command 4 - Jump Charged Tone:
execute as @a[scores={crouch_timer=20},nbt=!{Inventory:[{Slot:101b}]}] at @s run playsound minecraft:block.note_block.bass player @s ~ ~ ~ 1 1 1
Command 5 - Adding Effect:
effect give @a[scores={crouch_timer=20},nbt=!{Inventory:[{Slot:101b}]}] minecraft:jump_boost 1 1 true
Chapters:
0:00 Preview
0:15 Overview & Demo
2:14 Command 1
2:36 Command 2
4:26 Command 3
5:36 Command 4
6:46 Command 5
7:34 Outro Adding a charged jump to Minecraft with just 5 commands](https://i.ytimg.com/vi/abfstF8_AtE/mqdefault.jpg)





