Uploaded December 2012 | Updated September 2026, 1 week ago
My redone version of my Metal Slug Advance New Game Run, this time with OMFG SYNCHRONISED SOUND.
I HATE THIS MISSION URGH. WHY DO I LIKE EVERYTHING THAT HAS THE WORDS "Metal Slug" ON IT?! THIS IS BULLSHIT.
This mission is what I'd consider the hardest section of the game, bar none. And it's not difficult for the right reasons, either. Part of me thinks the reason why they gave you a health bar instead of lives is because they couldn't find a way to make the game mildly playable if you're killed in one hit. While I insisted on doing a no damage run on foot, how much I get pummelled in my Slug should be a testament to how many times I've had to retry this run because I got hit on foot by enemies and projectiles offscreen.
Helps that the Iron Lizard's splash has been nullified too. I know the screen size is small and you need to shrink some things, but given how the Flame Shot and Shotgun hasn't been nerfed, some SPLASH from the IRON LIZARD would've been tame in comparison. WHY SNKP WHY.
The boss is piss easy in comparison to the sheer, unadulterated and unabridged bullshit you've had to put up with just to GET to the motherfucker. 'course, they won't let you bring your Slug to the boss because the Metal Slug's programming can't handle moving platforms well. For that reason you're screwed out of a Slug to face the boss with. GREAT GOING SNKP! SUPERB LEVEL DESIGN.
My redone version of my Metal Slug Advance New Game Run, this time with OMFG SYNCHRONISED SOUND.
I HATE THIS MISSION URGH. WHY DO I LIKE EVERYTHING THAT HAS THE WORDS "Metal Slug" ON IT?! THIS IS BULLSHIT.
This mission is what I'd consider the hardest section of the game, bar none. And it's not difficult for the right reasons, either. Part of me thinks the reason why they gave you a health bar instead of lives is because they couldn't find a way to make the game mildly playable if you're killed in one hit. While I insisted on doing a no damage run on foot, how much I get pummelled in my Slug should be a testament to how many times I've had to retry this run because I got hit on foot by enemies and projectiles offscreen.
Helps that the Iron Lizard's splash has been nullified too. I know the screen size is small and you need to shrink some things, but given how the Flame Shot and Shotgun hasn't been nerfed, some SPLASH from the IRON LIZARD would've been tame in comparison. WHY SNKP WHY.
The boss is piss easy in comparison to the sheer, unadulterated and unabridged bullshit you've had to put up with just to GET to the motherfucker. 'course, they won't let you bring your Slug to the boss because the Metal Slug's programming can't handle moving platforms well. For that reason you're screwed out of a Slug to face the boss with. GREAT GOING SNKP! SUPERB LEVEL DESIGN.










