Uploaded June 2022 | Updated September 2026, 1 week ago
An interesting oversight in the cutscene before Sniper Wolf 1st fight, it seems that Snake is not correctly positioned when you approach Meryl, as he's close to the entrance door instead of being next to Meryl which is wrong if you take into account that...that's not where you were before the "sniping cutscene" and that it's not consistent with the cutscene that takes place after it.
However, when you exit the room and get back in, Snake is positioned correctly next to Meryl instead of being close to the door.
Big thanks to Zummone for telling me about this.
TIMESTAMPS:
Getting to Meryl without re-entering: 0:00
Getting to Meryl after re-entering: 0:34
Comparison of the sniping scene: 1:10
-
Video was recorded with the original Japanese version, however this issue is present on all releases of the game, including Integral.
An interesting oversight in the cutscene before Sniper Wolf 1st fight, it seems that Snake is not correctly positioned when you approach Meryl, as he's close to the entrance door instead of being next to Meryl which is wrong if you take into account that...that's not where you were before the "sniping cutscene" and that it's not consistent with the cutscene that takes place after it.
However, when you exit the room and get back in, Snake is positioned correctly next to Meryl instead of being close to the door.
Big thanks to Zummone for telling me about this.
TIMESTAMPS:
Getting to Meryl without re-entering: 0:00
Getting to Meryl after re-entering: 0:34
Comparison of the sniping scene: 1:10
-
Video was recorded with the original Japanese version, however this issue is present on all releases of the game, including Integral.


![Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over
NOTE: This video was made around December 22 2020, unfortunately it has some editing mistakes like subtitles timing being off, I have no idea why this happened since they looked okay in the video editing preview.
Stuff about the hidden debug menu that is accessible with the second controller, unfinished weapons and other cool stuff. Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over](https://i.ytimg.com/vi/mzNNlxtI0pQ/mqdefault.jpg)





![Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12
Unused levels that were left inside the CD.WAD container of the February 18 2000 build of the game.
Neversoft made these levels not accessible probably because theyre unfinished and buggy, the aim of this build was probably just to get some coverage of the game on some magazines, with the more stable and finished levels.
TIMESTAMPS:
0:00 L5A2 (Spidey VS. Venom!)
2:26 L5A4 (Sewer Cavern)
4:47 L5A7 (Hidden Switches)
6:48 L6A1 (Tunnel Crawl)
11:03 L6A2 (Venoms Puzzle)
15:00 L6A3 (The Lizards Maze)
21:16 L7A1 (Symbiotes Infest Bugle)
24:04 L7A2 (Elevator Descent)
26:48 L7A3 (Stop The Presses!)
29:00 L7A4 (Bugles Basement)
36:54 L7A5 (Spidey VS. Mysterio!)
39:09 L8A2 (Underwater Trench)
41:99 L8A4 (Spidey VS. Doc Ock!) Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12](https://i.ytimg.com/vi/oSS7Zl6TZ5A/mqdefault.jpg)

