Uploaded January 2021 | Updated September 2026, 1 week ago
In the Trial Version, the semtex controller in Deck C crews quarters seems to be missing, which can make one assume they weren't implemented yet... However, actually, there is one, it's just outside of the level boundaries.
Why was this done? Probably because someone was too lazy to remove the semtex controller from the stage and just moved its coordinates, it didn't matter much to the devs anyway since you can't really see it.
I assume the team didn't want it to be there to not spoil one of the ways to get over the semtex trap, or maybe the semtex controller looked too unfinished, so they decided to "remove" it for the demo.
Interestingly enough, unlike the final version, you can destroy it with M9 darts.
In the Trial Version, the semtex controller in Deck C crews quarters seems to be missing, which can make one assume they weren't implemented yet... However, actually, there is one, it's just outside of the level boundaries.
Why was this done? Probably because someone was too lazy to remove the semtex controller from the stage and just moved its coordinates, it didn't matter much to the devs anyway since you can't really see it.
I assume the team didn't want it to be there to not spoil one of the ways to get over the semtex trap, or maybe the semtex controller looked too unfinished, so they decided to "remove" it for the demo.
Interestingly enough, unlike the final version, you can destroy it with M9 darts.
![Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over
NOTE: This video was made around December 22 2020, unfortunately it has some editing mistakes like subtitles timing being off, I have no idea why this happened since they looked okay in the video editing preview.
Stuff about the hidden debug menu that is accessible with the second controller, unfinished weapons and other cool stuff. Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over](https://i.ytimg.com/vi/mzNNlxtI0pQ/mqdefault.jpg)





![Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12
Unused levels that were left inside the CD.WAD container of the February 18 2000 build of the game.
Neversoft made these levels not accessible probably because theyre unfinished and buggy, the aim of this build was probably just to get some coverage of the game on some magazines, with the more stable and finished levels.
TIMESTAMPS:
0:00 L5A2 (Spidey VS. Venom!)
2:26 L5A4 (Sewer Cavern)
4:47 L5A7 (Hidden Switches)
6:48 L6A1 (Tunnel Crawl)
11:03 L6A2 (Venoms Puzzle)
15:00 L6A3 (The Lizards Maze)
21:16 L7A1 (Symbiotes Infest Bugle)
24:04 L7A2 (Elevator Descent)
26:48 L7A3 (Stop The Presses!)
29:00 L7A4 (Bugles Basement)
36:54 L7A5 (Spidey VS. Mysterio!)
39:09 L8A2 (Underwater Trench)
41:99 L8A4 (Spidey VS. Doc Ock!) Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12](https://i.ytimg.com/vi/oSS7Zl6TZ5A/mqdefault.jpg)



