Uploaded January 2021 | Updated September 2026, 1 week ago
1st Codec Call Area: Strut A Deep Sea Dock.
Condition: Call Campbell right after Snake's cutscene.
2nd Codec Call Area: Shell 2 Core.
Condition: View with the FPV mode the lower duct, then call Campbell twice.
1st Codec Call Area: Strut A Deep Sea Dock.
Condition: Call Campbell right after Snake's cutscene.
2nd Codec Call Area: Shell 2 Core.
Condition: View with the FPV mode the lower duct, then call Campbell twice.


![Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12
Unused levels that were left inside the CD.WAD container of the February 18 2000 build of the game.
Neversoft made these levels not accessible probably because theyre unfinished and buggy, the aim of this build was probably just to get some coverage of the game on some magazines, with the more stable and finished levels.
TIMESTAMPS:
0:00 L5A2 (Spidey VS. Venom!)
2:26 L5A4 (Sewer Cavern)
4:47 L5A7 (Hidden Switches)
6:48 L6A1 (Tunnel Crawl)
11:03 L6A2 (Venoms Puzzle)
15:00 L6A3 (The Lizards Maze)
21:16 L7A1 (Symbiotes Infest Bugle)
24:04 L7A2 (Elevator Descent)
26:48 L7A3 (Stop The Presses!)
29:00 L7A4 (Bugles Basement)
36:54 L7A5 (Spidey VS. Mysterio!)
39:09 L8A2 (Underwater Trench)
41:99 L8A4 (Spidey VS. Doc Ock!) Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12](https://i.ytimg.com/vi/oSS7Zl6TZ5A/mqdefault.jpg)





![Dino Crisis 2 E3.Ver [EXTRA 2] Voices
All voice data from this build, often youll hear Theres no response, thats a dummy entry for Stages that had no voice tracks ready. Dino Crisis 2 E3.Ver [EXTRA 2] Voices](https://i.ytimg.com/vi/qHI0J5oXvBs/mqdefault.jpg)

