Uploaded December 2021 | Updated September 2026, 1 week ago
Video made to test RPCS3 perfomances + video output settings.
Big thanks to Dfactor Longplays for helping with the video export settings.
RPCS3 Settings:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU GETLLAR polling detection: false
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
LLVM Accurate DFMA: true
PPU LLVM Java Mode Handling: false
Accurate PPU 128-byte Reservation Op Max Length: 0
PPU LLVM Accurate Vector NaN values: false
Stub PPU Traps: 0
Full Width AVX-512: false
Debug Console Mode: false
Hook static functions: false
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 60
MSAA: Auto
Shader Mode: Async with Shader Interpreter
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: true
Relaxed ZCULL Sync: true
Enable 3D: false
Debug Program Analyser: false
Accurate ZCULL stats: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 16
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 300
Vblank Rate: 120
Vblank NTSC Fixup: false
DECR memory layout: false
Vulkan:
Force FIFO present mode: false
Force primitive restart flag: false
Force Disable Exclusive Fullscreen Mode: false
Asynchronous Texture Streaming 2: true
Enable FidelityFX Super Resolution Upscaling: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Device
Audio:
Renderer: XAudio2
Audio provider: CellAudio
Dump to file: false
Convert to 16 bit: false
Audio Channels: Downmix to Stereo
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Video made to test RPCS3 perfomances + video output settings.
Big thanks to Dfactor Longplays for helping with the video export settings.
RPCS3 Settings:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU GETLLAR polling detection: false
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
LLVM Accurate DFMA: true
PPU LLVM Java Mode Handling: false
Accurate PPU 128-byte Reservation Op Max Length: 0
PPU LLVM Accurate Vector NaN values: false
Stub PPU Traps: 0
Full Width AVX-512: false
Debug Console Mode: false
Hook static functions: false
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 60
MSAA: Auto
Shader Mode: Async with Shader Interpreter
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: true
Relaxed ZCULL Sync: true
Enable 3D: false
Debug Program Analyser: false
Accurate ZCULL stats: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 16
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 300
Vblank Rate: 120
Vblank NTSC Fixup: false
DECR memory layout: false
Vulkan:
Force FIFO present mode: false
Force primitive restart flag: false
Force Disable Exclusive Fullscreen Mode: false
Asynchronous Texture Streaming 2: true
Enable FidelityFX Super Resolution Upscaling: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Device
Audio:
Renderer: XAudio2
Audio provider: CellAudio
Dump to file: false
Convert to 16 bit: false
Audio Channels: Downmix to Stereo
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: false
Time Stretching Threshold: 75

![Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12
Unused levels that were left inside the CD.WAD container of the February 18 2000 build of the game.
Neversoft made these levels not accessible probably because theyre unfinished and buggy, the aim of this build was probably just to get some coverage of the game on some magazines, with the more stable and finished levels.
TIMESTAMPS:
0:00 L5A2 (Spidey VS. Venom!)
2:26 L5A4 (Sewer Cavern)
4:47 L5A7 (Hidden Switches)
6:48 L6A1 (Tunnel Crawl)
11:03 L6A2 (Venoms Puzzle)
15:00 L6A3 (The Lizards Maze)
21:16 L7A1 (Symbiotes Infest Bugle)
24:04 L7A2 (Elevator Descent)
26:48 L7A3 (Stop The Presses!)
29:00 L7A4 (Bugles Basement)
36:54 L7A5 (Spidey VS. Mysterio!)
39:09 L8A2 (Underwater Trench)
41:99 L8A4 (Spidey VS. Doc Ock!) Spider-Man PS1 2-18-2000 Preview Build [EXTRA 4] Unused Levels 12](https://i.ytimg.com/vi/oSS7Zl6TZ5A/mqdefault.jpg)





![Dino Crisis 2 E3.Ver [EXTRA 2] Voices
All voice data from this build, often youll hear Theres no response, thats a dummy entry for Stages that had no voice tracks ready. Dino Crisis 2 E3.Ver [EXTRA 2] Voices](https://i.ytimg.com/vi/qHI0J5oXvBs/mqdefault.jpg)


