@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Making the Imaginary Feel Real [Graphics] @sora_sakurai_en | Uploaded April 2024 | Updated October 2024, 10 hours ago.
Objects in games are weightless, insubstantial imitations—and yet, they don't feel that way thanks to all the hard work creators put into maintaining the illusion.
Making the Imaginary Feel Real [Graphics]Emphasizing Text  [UI]Follow-Throughs Make the Impact  [Animation]The Majority Shouldnt Always Rule [Work Ethic]I: Audio 1 (Category Compilation) #01~#07Super Smash Bros. Brawl  [Game Concepts]Online Updates [Design Specifics]Randomness Spices Games Up [Design Specifics]Start with the Climax [Planning & Game Design]Dont Be Unresponsive  [Planning & Game Design]Famicom and NES Audio [Audio]Competition and Abundance [Work Ethic]

Making the Imaginary Feel Real [Graphics] @sora_sakurai_en

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