Masahiro Sakurai on Creating Games | Making the Imaginary Feel Real [Graphics] @sora_sakurai_en | Uploaded April 2024 | Updated October 2024, 10 hours ago.
Objects in games are weightless, insubstantial imitations—and yet, they don't feel that way thanks to all the hard work creators put into maintaining the illusion.
Objects in games are weightless, insubstantial imitations—and yet, they don't feel that way thanks to all the hard work creators put into maintaining the illusion.