@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Super Smash Bros. Brawl [Game Concepts] @sora_sakurai_en | Uploaded May 2023 | Updated October 2024, 6 hours ago.
When I went independent, it put the future of the Smash series in question. I'll discuss how I came to assemble a team to make Smash Bros. Brawl another time, but today, I'd like to focus on the planning and game concepts that went into creating the game.
Super Smash Bros. Brawl  [Game Concepts]Online Updates [Design Specifics]Randomness Spices Games Up [Design Specifics]Start with the Climax [Planning & Game Design]Dont Be Unresponsive  [Planning & Game Design]Famicom and NES Audio [Audio]Competition and Abundance [Work Ethic]Amplify Both Strengths and Weaknesses [Game Essence]How I Stuck With My Column  [Work Ethic]Making Games as Part of a Company [Team Management]Praise the Player! [Planning & Game Design]What is “Play”? [Game Essence]

Super Smash Bros. Brawl [Game Concepts] @sora_sakurai_en

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