@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Famicom and NES Audio [Audio] @sora_sakurai_en | Uploaded August 2024 | Updated October 2024, 8 hours ago.
When the Famicom was first released, it could make sounds unlike any console we'd ever seen—which only evolved further over the decade that followed.
In this Grab Bag-esque episode, I'll be discussing the audio output of this simple game system.
Famicom and NES Audio [Audio]Competition and Abundance [Work Ethic]Amplify Both Strengths and Weaknesses [Game Essence]How I Stuck With My Column  [Work Ethic]Making Games as Part of a Company [Team Management]Praise the Player! [Planning & Game Design]What is “Play”? [Game Essence]The Pros and Cons of Leaderboards [Game Essence]Avoiding Comparison [Planning & Game Design]Using Other Songs for Audio Reference [Audio]Game Essence in Shooting Games [Game Essence]Directors and Producers [Team Management]

Famicom and NES Audio [Audio] @sora_sakurai_en

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